In this update3
Full notes
Full Power of Ten - Demo update
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Repeated intro
Hey folks, a small update here to clean up some loose ends with the demo version.
What changed
- Gameplay
- Performance
- Fixes
Power of Ten - Demo changes
Content
A handful of new sprites for modular ships, a few of these combos felt "small" to me so I wanted them to be a bit more imposing. I also cleaned up a few who's art style didn't quite fit with the rest.
Mines behave differently now. When activated they will pulse and then trigger after a short time. This gives some opportunity smart play to factor into mine fights.
Quality of Life
Warp gates have a better indication of where you are going to be traveling to.
Bug fixes:
You can no longer warp to the gate you are currently at, which would disabled the gate and waste your time.
Fixed some bugs with saving and the system creation (Game would crash when entering the travel pod).
Buff stations and warp gates should no longer spawn on top of each other which caused the player to lose control if they interacted with one.
Fixed broken the "Demo Completed" message and added some additional calls to action here.
Source
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