What changed
0 fixes0 additions1 change0 removals
changedWe've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.
Power changes
changedWe've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.
We've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.