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Steam News2 August 20205y ago

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We've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc.

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changedWe've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.

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changedWe've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.

We've been wanting to create a Utility AI system since we thought it sounded cool. So, we did some research and then programmed a bunch of Utility AI "actions" like attack, retreat, pickup health, fire weapon, etc. based on Utility AI "inputs/axes" like amount of health, can see player, amount of confidence, etc. It took a while but we finally got a Utility AI controlled bot fighting us 1v1.

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Steam News / 2 August 2020

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