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Steam News16 July 20205y ago

Patch Notes

Added new vertical beams to health and shield pickups to make them easier to see. Added new high performance explosions for all weapon projectiles. Reduced the size of the Stryker projectiles.

Full notes

Full Power update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions0 changes0 removals
  • Maps
  • Store
  • Balance
  • Gameplay
  • Compatibility
addedExposed player damage and death functions to modders to create new map elements with.
addedAdded ability for modders to attach custom particle effects to skins.
addedAdded ability for modders to attach custom sound effects to skins.
addedAdded a red damage vignette that scales based on the amount of damage taken.
addedAdded a shipping mode debugger for modders to debug elements of their mods in the shipped game.
addedAdded the new "kit" tag to mods to denote they can be used with other mods as a dependency.
  • Exposed player damage and death functions to modders to create new map elements with.

  • Added ability for modders to attach custom particle effects to skins.

  • Added ability for modders to attach custom sound effects to skins.

  • Added a red damage vignette that scales based on the amount of damage taken.

  • Added a shipping mode debugger for modders to debug elements of their mods in the shipped game.

  • Added the new "kit" tag to mods to denote they can be used with other mods as a dependency.

  • Fixed the mod uploader to work with large 64-bit published file IDs.

Source

Steam News / 16 July 2020

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