HomeGamesUpdatesPricingMethodology
Steam News1 November 20196y ago

Time to hunt those mutants down...

A much awaited update is here! There's so much work we've put in since the last update that it's difficult to list everything, but here are the salient points: We've added a large amount of content to the game in this o

Full notes

Full Posthuman: Sanctuary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedWe've added a large amount of content to the game in this one - there are a LOT of new encounters for you to explore, tons of difficult choices to make.
fixedApart from adding more non-combat encounters, we have reviewed and cleaned up the 'old' ones. Those which yielded items, or trade have been tested thoroughly and fixed where broken.
addedIn combat we now allow multiple dice to be re-rolled when a character has a high enough mind stat. Each die may still only be re-rolled once, and the complement of 'mind' re-rolls can be used over one entire turn (i.e. including in your opponent's action, if you still have any remaining from your action).
addedWe have updated the version of the game engine that we are using, which makes the game run better. However, in this version we noticed that on Windows, if you do not have the Windows Media Feature Pack installed (i.e. if you do not have Media Player, usually when you have the 'N' variant of the OS, like Windows 10 N), the game crashes when starting a new game as soon as it tries to play the intro. We're working on a fix, but in the meantime, you can install the Media Feature Pack from the Microsoft website pertinent to your OS version. Sorry about this, but this wasn't happening in our previous version of the game engine (the video simply used to remain blank, with the "Skip" button visible and functional at the bottom right of the screen) - the crash is new and we only realised it was happening a few days before releasing this update.
addedDue to some of the changes we made, there is a change that the game might crash at some points when you use an 'old' save game form a previous version. It may not happen at all for most of you, and in fact this was the reason we didn't outright reject older saved games. Starting a new game will prevent any of these crashes from happening.

Posthuman: Sanctuary changes

addedWe've added a large amount of content to the game in this one - there are a LOT of new encounters for you to explore, tons of difficult choices to make.
fixedApart from adding more non-combat encounters, we have reviewed and cleaned up the 'old' ones. Those which yielded items, or trade have been tested thoroughly and fixed where broken.
addedIn combat we now allow multiple dice to be re-rolled when a character has a high enough mind stat. Each die may still only be re-rolled once, and the complement of 'mind' re-rolls can be used over one entire turn (i.e. including in your opponent's action, if you still have any remaining from your action).
addedWe have updated the version of the game engine that we are using, which makes the game run better. However, in this version we noticed that on Windows, if you do not have the Windows Media Feature Pack installed (i.e. if you do not have Media Player, usually when you have the 'N' variant of the OS, like Windows 10 N), the game crashes when starting a new game as soon as it tries to play the intro. We're working on a fix, but in the meantime, you can install the Media Feature Pack from the Microsoft website pertinent to your OS version. Sorry about this, but this wasn't happening in our previous version of the game engine (the video simply used to remain blank, with the "Skip" button visible and functional at the bottom right of the screen) - the crash is new and we only realised it was happening a few days before releasing this update.
addedDue to some of the changes we made, there is a change that the game might crash at some points when you use an 'old' save game form a previous version. It may not happen at all for most of you, and in fact this was the reason we didn't outright reject older saved games. Starting a new game will prevent any of these crashes from happening.

A much awaited update is here! There's so much work we've put in since the last update that it's difficult to list everything, but here are the salient points:

  1. We've added a large amount of content to the game in this one - there are a LOT of new encounters for you to explore, tons of difficult choices to make.

  2. We've also made major overhauls to some of the buggiest parts of the game, like the inventory management. You should find the game runs much more smoothly with fewer oddities and bugs occurring.

  3. The starting characters have been revised, generally made stronger, so the game is easier at the beginning. We're not sure how the majority of you will feel about this change, but please do let us know.

  4. Apart from adding more non-combat encounters, we have reviewed and cleaned up the 'old' ones. Those which yielded items, or trade have been tested thoroughly and fixed where broken.

  5. In combat we now allow multiple dice to be re-rolled when a character has a high enough mind stat. Each die may still only be re-rolled once, and the complement of 'mind' re-rolls can be used over one entire turn (i.e. including in your opponent's action, if you still have any remaining from your action).

  6. Combat now yields more experience points.

After the good news, a little bit of bad news is inevitable, but it's not like it's the (post-) apocalypse, or anything:

  1. We have updated the version of the game engine that we are using, which makes the game run better. However, in this version we noticed that on Windows, if you do not have the Windows Media Feature Pack installed (i.e. if you do not have Media Player, usually when you have the 'N' variant of the OS, like Windows 10 N), the game crashes when starting a new game as soon as it tries to play the intro. We're working on a fix, but in the meantime, you can install the Media Feature Pack from the Microsoft website pertinent to your OS version. Sorry about this, but this wasn't happening in our previous version of the game engine (the video simply used to remain blank, with the "Skip" button visible and functional at the bottom right of the screen) - the crash is new and we only realised it was happening a few days before releasing this update.

  2. Due to some of the changes we made, there is a change that the game might crash at some points when you use an 'old' save game form a previous version. It may not happen at all for most of you, and in fact this was the reason we didn't outright reject older saved games. Starting a new game will prevent any of these crashes from happening.

And that's all regarding this update. In other news, we welcome to our studio Andrea, who has already been hard at work to make this update possible.

Now what are you waiting for? Venture forth into the apocalypse...

Source

Steam News / 1 November 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.