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Steam News9 October 20187y ago

Next update

Hi all, The next update is finally here! It's been a while since we've last updated but we hope it's been worth the wait.

Full notes

Full Posthuman: Sanctuary update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHi all, The next update is finally here! It's been a while since we've last updated but we hope it's been worth the wait. This one was a chunky one - here's what the update brings: 1) We've updated the game engine version - we had been putting this off since a major update to the game engine we use was released a couple of months before the release of Posthuman: Sanctuary to early access. We didn't want to risk it, so we put off the update until we actually launched. And boy, aren't we glad we waited! This isn't a change which you'll notice, but for future development it's something that was crucial for us not to put off any longer. 2) Re-worked combat system - we were finding a number of bugs in the combat system and while fixing them we realised that we could do things in a more efficient manner; one which would eliminate the current issues and potential ones for future content. So we re-wrote a good portion of the combat system, which was quite a task, needless to say. 3) While we were at it, we also re-wrote some of the code in the map navigation scene. Once again, here you won't notice many differences but the exercise was more future-proofing for additional content. 4) New followers: we've added more followers and refined existing ones, who will add some variety to your party. There's the quirky Rockstar, the eager Fanboy, the wise Teacher, and more. 5) Twitchy finally has a face! Some of you might have noticed that the mutant Twitchy looked like a regular human. That was just temporary and now he's got his own avatar to make humans' life more miserable with in the post-apocalypse. 6) Minor fixes - we've fixed other minor things, such as updates to skill descriptions, fixes of typos in some narrative encounters, and such. Overall we hope this update makes the experience more enjoyable to you. Next in line we want to add more visual variety to some of the avatars in combat, add more narrative encounters, and also tune the difficulty progression. Keep following us for more updates. Marvin

Hi all, The next update is finally here! It's been a while since we've last updated but we hope it's been worth the wait. This one was a chunky one - here's what the update brings: 1) We've updated the game engine version - we had been putting this off since a major update to the game engine we use was released a couple of months before the release of Posthuman: Sanctuary to early access. We didn't want to risk it, so we put off the update until we actually launched. And boy, aren't we glad we waited! This isn't a change which you'll notice, but for future development it's something that was crucial for us not to put off any longer. 2) Re-worked combat system - we were finding a number of bugs in the combat system and while fixing them we realised that we could do things in a more efficient manner; one which would eliminate the current issues and potential ones for future content. So we re-wrote a good portion of the combat system, which was quite a task, needless to say. 3) While we were at it, we also re-wrote some of the code in the map navigation scene. Once again, here you won't notice many differences but the exercise was more future-proofing for additional content. 4) New followers: we've added more followers and refined existing ones, who will add some variety to your party. There's the quirky Rockstar, the eager Fanboy, the wise Teacher, and more. 5) Twitchy finally has a face! Some of you might have noticed that the mutant Twitchy looked like a regular human. That was just temporary and now he's got his own avatar to make humans' life more miserable with in the post-apocalypse. 6) Minor fixes - we've fixed other minor things, such as updates to skill descriptions, fixes of typos in some narrative encounters, and such. Overall we hope this update makes the experience more enjoyable to you. Next in line we want to add more visual variety to some of the avatars in combat, add more narrative encounters, and also tune the difficulty progression. Keep following us for more updates. Marvin

Source

Steam News / 9 October 2018

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