HomeGamesUpdatesPricingMethodology
Steam News25 February 20264mo ago

POSTAL 4: No Regerts - Public Beta 1.5.0.2

Hello all! You might have seen the announcement of our new project out next year, Flesh & Wire! https://runningwithscissors.com/games/flesh-and-wire/ This does NOT mean work on P4 has ended.

In this update8

Full notes

Full POSTAL 4: No Regerts update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all! You might have seen the announcement of our new project out next year, Flesh & Wire!

What changed

23 fixes11 additions12 changes7 removals
  • Gameplay
  • Compatibility
  • Balance
  • Events
  • Fixes
  • UI and audio
addedHello all! You might have seen the announcement of our new project out next year, Flesh & Wire!
changedhttps://runningwithscissors.com/games/flesh-and-wire/ This does NOT mean work on P4 has ended. We still have a core team working on P4 and furthermore, some of the talent we've hired to work on F&W (such as a tech artist and lighting artist) will also be contributing to help further polish P4 over the course of the coming year. Today we've updated the Public Beta branch, available via the in-game main menu-select it from there and it'll reboot the game into the beta branch. It contains progress toward the upcoming ‘Polishing a Turd’ update. This patch focuses on resolving numerous intrusive bugs, refining game balance, AI and combat improvements, and several quality-of-life improvements. Co-op stability and functionality have also seen enhancements. Sorry if a change you hoped to see has not made this patch, we are still monitoring feedback and will keep on polishing the game for the foreseeable future.
changedVersion 1.5.0.2 Beta
addedSteam post image Players now respawn with full health and begin each new day with full health
removedSteam post image NPCs now exhibit more varied combat behavior: they no longer all draw weapons and fire simultaneously, and are more likely to issue warnings before attacking
changedSteam post image Go Postal events now autosave upon successful completion and reset spawners on failure, allowing players to retry

POSTAL 4: No Regerts changes

addedHello all! You might have seen the announcement of our new project out next year, Flesh & Wire!
changedhttps://runningwithscissors.com/games/flesh-and-wire/ This does NOT mean work on P4 has ended. We still have a core team working on P4 and furthermore, some of the talent we've hired to work on F&W (such as a tech artist and lighting artist) will also be contributing to help further polish P4 over the course of the coming year. Today we've updated the Public Beta branch, available via the in-game main menu-select it from there and it'll reboot the game into the beta branch. It contains progress toward the upcoming ‘Polishing a Turd’ update. This patch focuses on resolving numerous intrusive bugs, refining game balance, AI and combat improvements, and several quality-of-life improvements. Co-op stability and functionality have also seen enhancements. Sorry if a change you hoped to see has not made this patch, we are still monitoring feedback and will keep on polishing the game for the foreseeable future.
changedVersion 1.5.0.2 Beta
addedSteam post image Players now respawn with full health and begin each new day with full health
removedSteam post image NPCs now exhibit more varied combat behavior: they no longer all draw weapons and fire simultaneously, and are more likely to issue warnings before attacking

https://runningwithscissors.com/games/flesh-and-wire/ This does NOT mean work on P4 has ended. We still have a core team working on P4 and furthermore, some of the talent we've hired to work on F&W (such as a tech artist and lighting artist) will also be contributing to help further polish P4 over the course of the coming year. Today we've updated the Public Beta branch, available via the in-game main menu-select it from there and it'll reboot the game into the beta branch. It contains progress toward the upcoming ‘Polishing a Turd’ update. This patch focuses on resolving numerous intrusive bugs, refining game balance, AI and combat improvements, and several quality-of-life improvements. Co-op stability and functionality have also seen enhancements. Sorry if a change you hoped to see has not made this patch, we are still monitoring feedback and will keep on polishing the game for the foreseeable future.

Version 1.5.0.2 Beta

Steam post image Players now respawn with full health and begin each new day with full health

Steam post image NPCs now exhibit more varied combat behavior: they no longer all draw weapons and fire simultaneously, and are more likely to issue warnings before attacking

Steam post image When attacked by pigeons, NPCs enter a panicked state and are unable to shoot the player (bosses remain unaffected)

Steam post image Cat Dude’s attacks now properly trigger blood effects

Steam post image Go Postal events now autosave upon successful completion and reset spawners on failure, allowing players to retry

Steam post image Phone: Smooth continuous scrolling is now enabled for Krotchy’s Tips using gamepad analog sticks, eliminating the need for repeated inputs. The menu now scrolls to the end when selected, rather than the top

Steam post image While weapon and power-up wheels are active, players can no longer throw weapons or power-ups

Pressing Fire, Alt Fire, or Zoom now cancels sprinting

Keypress prompts have been added to keypads and lockers for clarity

Mirrors are now interactable; the character no longer repeats dialogue every time he passes one

Sewer Worker

Mutant rats can now be killed with a single pistol shot

Fixed missing prompt on crate

Prison Guard

Fixed accessibility of the Prison Locker; a hint now appears suggesting use of the Weapon Wheel to change baton padding

Fix for prisoners roaming free before they should be

Mexi-Cleaner Errand

Fire hoses now have increased effectiveness against poo piles, making them a viable tool

The maximum number of hostiles that can spawn during the errand has been capped, and spawn rates have been reduced

Police are no longer active during this errand

Pay Fine / Police Station Errand

Players now respawn at the last terminal they successfully hacked

The number of police that can spawn has been capped and reduced for improved balance

Tag Turf Errand

A checkpoint has been added after the intro cutscene

The number of hostiles spawned has been reduced

Border Smuggler Errand

The slingshot camera now uses a relative control system based on the slingshot’s orientation, in order to improve control precision

The number of border patrol units spawned has been reduced

Border patrol can no longer position themselves behind the player while on the slingshot

Immigrants now have double the collision size and a 30% increase in firing velocity

Immigrants load into the slingshot more quickly

Exiting the slingshot now requires pressing Interact, matching behavior seen with turrets and vehicles

Fixed softlocks caused by changing weapons, dying, etc. on the Slingshot

Kunny Island Errand

Fixed boss fight not working properly

Free-Roam

PIII Dude outfit is now available in Free Roam

The Dilbow pickup in the BDSM shop is now accessible in Free Roam

Going Postal events are now available in Free Roam

Various settings now apply correctly when changed

Players now properly receive their original outfit back when switching to the Sexy Outfit, regardless of the previous attire (excluding the classic Dude outfit and bathrobe)

Fixed an issue where the phone would get stuck on the Lifepeeper tab while waiting for hate groups

NPCs no longer get stuck in place, looking around aimlessly before moving

Boss fight dialogue for Vince now plays correctly on Friday

Mike’s audio now plays properly when assigning the Kunny Island mission on Wednesday

Fixed an alt-fire exploit that allowed instant completion of the Pay Fine errand

Radio audio no longer remains active after exiting the go-kart

Corrected misalignment of the cat chute hint trigger in the animal catcher shack

Fixed menu not scrolling correctly on controller in several situations

New Game Menu: Fixed gamepad navigation between Monday and Free Roam

Performance improvements in the border town area

Fixed crashes that occurred when a Client accepted an invitation from the Host (invitations are now disabled outside the main menu)

Resolved "Failed to create session" error when switching host game tabs

Prevented premature"Waiting for players to load"completion

Fixed camera breakage for Clients in Co-op after death when spectating the Host.

Corrected the"Bidet Petitioner"mission, which could become impossible after auto-save if the Signature Counter increased on each death. The system now correctly restores ammo amounts upon respawn

Fixed syncing of Dude’s voice type during movie sequences

Resolved issues with invites breaking after entering an incorrect password

Fixed the ability for Clients to join a private game after entering an incorrect password

Server name now updates correctly when joining via the Steam friends list

Fixed crashes that occurred on server disconnect

Resolved the server password menu allowing connection without entering a password

Fixed Clients were unable to pass through the zap zone if they passed through it on Karts

Fixed Clients don't see the bells at the end of the day nor an interactable prompt

Fixed The final cutscene doesn't start for some Clients after completing the'Get Outta Here'mission

Fixed layer count is not updated in the lobby when players leaves it

Source

Steam News / 25 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.