In this update2
Full notes
Full Possible One: Lunar Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- UI and audio
- Gameplay
Possible One: Lunar Industries changes
Hi everyone,
We are officially kicking off a new round of beta testing. As always, we are counting on our community to help us root out the bugs hidden in the code. We might pretend they are intentional "Easter eggs" to sound cool, but in reality, your keen eyes are what help us polish this simulation into something special.
This project remains a work in progress, and the response has been incredible. We have already received over 50 individual pieces of feedback. We read every single note you send us, so please keep that data coming!
What is new in this version?
The Ground Revamp: The lunar surface is now a much more hostile environment. We have implemented electromagnetic and radioactive properties. You will also need to manage how regolith dust affects your various colony systems.
Smart Scanners: Scanners now reveal specific terrain properties. These attributes apply various buffs and debuffs to your buildings, making placement strategy more critical than ever.
- UI OverhaulWe have begun the long journey of updating the user interface. The first phase of these changes is live now. Please click through the menus and let us know how the new flow feels.
A Note to Our Testers
To everyone who has already sent us feedback or added Possible One: Lunar Industries to their wishlist: A massive thank you from the whole team. This game is built on the technical insights you provide, and we truly appreciate your support and patience as we develop these systems.
See you on the surface,
The Possible One Team
Source
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