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- Positron
0.2 - Arena Mode Incoming
February already?! We've been quiet through January, since we pushed our Snake mode live. We've been discussing changes to the game with people that are playing it, and looking at how we're going to shape the game going…
Announcement7 changesFixGameplay - Positron
0.1.4: Happy New Snake?!
Happy New Year everyone! 2025 promises to be a big year for Retroburn and Positron, and we're kicking it off with our first major update of the year. I had time over the Christmas break to work on tweaking Snake mode, f…
Announcement15 changesFixGameplay - Positron
0.1.3: Menu and Flow improvements
Reworked menus: - Added menu intro scene, with menu overlayed on trail. - Fixed background blend, making menus easier to read. - Added navigation sounds. - Moved some sounds to menu entry and selection changes. Bug Fixe…
Announcement2 changesFixUI/audio - Positron
0.1.2: Persistent settings, menu and leaderboard improvements
Added settings screen to individually configure: Music Volume Voice Volume SFX Volume Announcer Voice (Male or Female) Settings are saved to file, and are also cloud synced. Bug Fixes: Fixed bug where occasionally the g…
Announcement7 changesFixGameplay - Positron
Out now, on Steam Early Access!
I first prototyped this little light-cycle game almost thirteen years ago. Originally written in C# with XNA for Xbox 360, and later ported to Windows Phone, it was one of the first 'from scratch' games prototypes that…
Event5 changesGameplay - Positron
Coming to Steam Early Access, Tomorrow!
The time has finally come to release Positron here on Steam. We're bringing Positron to Steam Early Access (Tomorrow!), as there's so much more we want to do with the game, and we'd love to get feedback from the communi…
Announcement1 changePerformance



