What changed
0 fixes1 addition2 changes0 removals
changedReviewsThis is a personal appeal to all owners of the game to please leave a review ! Reviews are important for small games such as Positron as a higher number of reviews results in more visibility throughout Steam. To date, Positron has sold 174 copies here on Steam. That's not bad, for the price I've placed the game at (as I believe the game is worth the price, and will be worth more when it is feature complete). It's not exactly enough to sustain development however. Most of those copies were sold during sale periods, and after taxes and Steam's cut, we've made almost £1000. I've spent far more than that just attending events around the UK demoing the game to the public in recent months. I'm lucky that this is a side project for me, and I guess most would call it a 'passion project', but it'd still be nice to make the game commercially viable, to allow me to make further games after this one (I have a few planned for Retroburn, for release in 2026, following Positron's exit from Early Access). So, if you can spare a minute, please pop over to the store page and leave a review for the game. If you also have any feedback or suggestions, you can leave a post in the Steam forum, or drop by our Discord and let us know what you think: https://discord.gg/Awwqam8n
changedAwardsPositron has been nominated for a Game Republic award; "Best Indie Game Made in The North sponsored by Xsolla" . Game Republic is a local (to us) business network for games companies, and Retroburn recently became a member (again). We have our bi-annual Yorkshire games industry get-together coming up in a few weeks at which the award winners will be revealed. If you can spare another minute, I'd appreciate it if you could vote for Positron (bottom of the list). I don't expect to win (considering the competition) but is is a public vote, so it's just based on numbers really: https://docs.google.com/forms/d/e/1FAIpQLScEO3kEANaGr6v-zHVbD85w1iE73r6JtGhGi06TvtI9G5HnXQ/viewform
addedSocialsAnother way you can help us is by sharing our posts on social media. We are looking to ramp up our social media usage over the next few months as we attempt to build a larger audience for the game with the addition of Arena mode, local multiplayer, and network multiplayer. Liking, and sharing our posts helps boost our reach, spreading the game to a wider audience and potentially picking up a few new players. We're on a bunch of social networks already, and likely should be joining up to more, so let us know if there's one you use that you think we should be using too! We also have separate 'personalities' on each social platform. I personally post things related to development, game updates, and other things. Positron will generally post game related update news. Retroburn will usually just repost relevant things and when we have other games released will also share those too.
Positron changes
changedThis is a personal appeal to all owners of the game to please leave a review ! Reviews are important for small games such as Positron as a higher number of reviews results in more visibility throughout Steam. To date, Positron has sold 174 copies here on Steam. That's not bad, for the price I've placed the game at (as I believe the game is worth the price, and will be worth more when it is feature complete). It's not exactly enough to sustain development however. Most of those copies were sold during sale periods, and after taxes and Steam's cut, we've made almost £1000. I've spent far more than that just attending events around the UK demoing the game to the public in recent months. I'm lucky that this is a side project for me, and I guess most would call it a 'passion project', but it'd still be nice to make the game commercially viable, to allow me to make further games after this one (I have a few planned for Retroburn, for release in 2026, following Positron's exit from Early Access). So, if you can spare a minute, please pop over to the store page and leave a review for the game. If you also have any feedback or suggestions, you can leave a post in the Steam forum, or drop by our Discord and let us know what you think: https://discord.gg/Awwqam8n
changedPositron has been nominated for a Game Republic award; "Best Indie Game Made in The North sponsored by Xsolla" . Game Republic is a local (to us) business network for games companies, and Retroburn recently became a member (again). We have our bi-annual Yorkshire games industry get-together coming up in a few weeks at which the award winners will be revealed. If you can spare another minute, I'd appreciate it if you could vote for Positron (bottom of the list). I don't expect to win (considering the competition) but is is a public vote, so it's just based on numbers really: https://docs.google.com/forms/d/e/1FAIpQLScEO3kEANaGr6v-zHVbD85w1iE73r6JtGhGi06TvtI9G5HnXQ/viewform
addedAnother way you can help us is by sharing our posts on social media. We are looking to ramp up our social media usage over the next few months as we attempt to build a larger audience for the game with the addition of Arena mode, local multiplayer, and network multiplayer. Liking, and sharing our posts helps boost our reach, spreading the game to a wider audience and potentially picking up a few new players. We're on a bunch of social networks already, and likely should be joining up to more, so let us know if there's one you use that you think we should be using too! We also have separate 'personalities' on each social platform. I personally post things related to development, game updates, and other things. Positron will generally post game related update news. Retroburn will usually just repost relevant things and when we have other games released will also share those too.
Reviews
This is a personal appeal to all owners of the game to please leave a review! Reviews are important for small games such as Positron as a higher number of reviews results in more visibility throughout Steam. To date, Positron has sold 174 copies here on Steam. That's not bad, for the price I've placed the game at (as I believe the game is worth the price, and will be worth more when it is feature complete). It's not exactly enough to sustain development however. Most of those copies were sold during sale periods, and after taxes and Steam's cut, we've made almost £1000. I've spent far more than that just attending events around the UK demoing the game to the public in recent months. I'm lucky that this is a side project for me, and I guess most would call it a 'passion project', but it'd still be nice to make the game commercially viable, to allow me to make further games after this one (I have a few planned for Retroburn, for release in 2026, following Positron's exit from Early Access). So, if you can spare a minute, please pop over to the store page and leave a review for the game. If you also have any feedback or suggestions, you can leave a post in the Steam forum, or drop by our Discord and let us know what you think: https://discord.gg/Awwqam8n
Awards
Positron has been nominated for a Game Republic award;"Best Indie Game Made in The North sponsored by Xsolla". Game Republic is a local (to us) business network for games companies, and Retroburn recently became a member (again). We have our bi-annual Yorkshire games industry get-together coming up in a few weeks at which the award winners will be revealed. If you can spare another minute, I'd appreciate it if you could vote for Positron (bottom of the list). I don't expect to win (considering the competition) but is is a public vote, so it's just based on numbers really: https://docs.google.com/forms/d/e/1FAIpQLScEO3kEANaGr6v-zHVbD85w1iE73r6JtGhGi06TvtI9G5HnXQ/viewform
Update
The special RED theme has now been reverted (but this will be revisited in a future patch). The small update I've just pushed to the game reworks how trails are rendered, and my next update will be making them 'swoop' and curve on the turns, following how the bike leans on turns. This is something I've wanted to do for a while, and I always find it does look odd that the trails don't currently do this, especially when I'm capturing screenshots for the game.
Socials
Another way you can help us is by sharing our posts on social media. We are looking to ramp up our social media usage over the next few months as we attempt to build a larger audience for the game with the addition of Arena mode, local multiplayer, and network multiplayer. Liking, and sharing our posts helps boost our reach, spreading the game to a wider audience and potentially picking up a few new players. We're on a bunch of social networks already, and likely should be joining up to more, so let us know if there's one you use that you think we should be using too! We also have separate 'personalities' on each social platform. I personally post things related to development, game updates, and other things. Positron will generally post game related update news. Retroburn will usually just repost relevant things and when we have other games released will also share those too.
Positron
https://www.tiktok.com/@positrongame2
https://bsky.app/profile/positrongame.com
https://x.com/positrongame
https://www.facebook.com/positrongame
Martin Caine