HomeGamesUpdatesPricingMethodology
Steam News4 September 20241y ago

Small update (v1.0.8) : Bugs, QoL and balancing

Hi everyone! I wanted to thank everyone for the reviews, we more than doubled them! Now, the main topic, the v1.0.

Full notes

Full Portobugia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Workshop
  • Events
addedHi everyone! I wanted to thank everyone for the reviews, we more than doubled them! Now, the main topic, the v1.0.8 patch is out and brings: - Big QoL change : The destination of the horse/car is now selected in the horse/car menu and not in the Garage menu - Fix HUD (resources) tooltips will not go hidden with the day change - Balance Morale when people die especially on low Morale (loose less Morale than before) - Balance Storage Morale Bonus (depends on Morale and People) - Loose Morale when give nothing in events about helping a city - Increase Morale drift - Increase fish hitbox so it is easier to get the Local Wildlife achievement - Increase cost of Clear Area upgrade - Reduce ship repair cost - Reduce Policies cost and upgrade duration - Reduce cost and duration of some upgrades - Technology Ship is slightly less frequent than before - Slightly adjust signs for Lighthouse and Hospital - Remove Strikes random event (can now only spawn when at low Morale or when you don't pay your employees) - Unlock Heating Technology by default on Peaceful City because the Boiler House is not present on the map - Less events in Lighthouse scenario - Fix not loosing when having 0 people - Fix speed of random event wheel anim (when result is random) - Fix Hospital being hidden after first level - Fix strikes were not happening when having low Morale - Fix Ship sound that was not looping correctly - Fix game not paused during events (should not work 100% of the time, we will see) - Fix selling disable estimation for artifacts - Fix keybindings not saving correctly - Fix infection chance computation with upgrades/policies - Fix hammer sound on a Tech Ship mesh - Fix Technology Ship not spawning while not having unlocked all technologies
changedThe balancing part is very difficult because of the amount of options/events available to the player!

Portobugia changes

addedHi everyone! I wanted to thank everyone for the reviews, we more than doubled them! Now, the main topic, the v1.0.8 patch is out and brings: - Big QoL change : The destination of the horse/car is now selected in the horse/car menu and not in the Garage menu - Fix HUD (resources) tooltips will not go hidden with the day change - Balance Morale when people die especially on low Morale (loose less Morale than before) - Balance Storage Morale Bonus (depends on Morale and People) - Loose Morale when give nothing in events about helping a city - Increase Morale drift - Increase fish hitbox so it is easier to get the Local Wildlife achievement - Increase cost of Clear Area upgrade - Reduce ship repair cost - Reduce Policies cost and upgrade duration - Reduce cost and duration of some upgrades - Technology Ship is slightly less frequent than before - Slightly adjust signs for Lighthouse and Hospital - Remove Strikes random event (can now only spawn when at low Morale or when you don't pay your employees) - Unlock Heating Technology by default on Peaceful City because the Boiler House is not present on the map - Less events in Lighthouse scenario - Fix not loosing when having 0 people - Fix speed of random event wheel anim (when result is random) - Fix Hospital being hidden after first level - Fix strikes were not happening when having low Morale - Fix Ship sound that was not looping correctly - Fix game not paused during events (should not work 100% of the time, we will see) - Fix selling disable estimation for artifacts - Fix keybindings not saving correctly - Fix infection chance computation with upgrades/policies - Fix hammer sound on a Tech Ship mesh - Fix Technology Ship not spawning while not having unlocked all technologies
changedThe balancing part is very difficult because of the amount of options/events available to the player!

Hi everyone! I wanted to thank everyone for the reviews, we more than doubled them! Now, the main topic, the v1.0.8 patch is out and brings: - Big QoL change : The destination of the horse/car is now selected in the horse/car menu and not in the Garage menu - Fix HUD (resources) tooltips will not go hidden with the day change - Balance Morale when people die especially on low Morale (loose less Morale than before) - Balance Storage Morale Bonus (depends on Morale and People) - Loose Morale when give nothing in events about helping a city - Increase Morale drift - Increase fish hitbox so it is easier to get the Local Wildlife achievement - Increase cost of Clear Area upgrade - Reduce ship repair cost - Reduce Policies cost and upgrade duration - Reduce cost and duration of some upgrades - Technology Ship is slightly less frequent than before - Slightly adjust signs for Lighthouse and Hospital - Remove Strikes random event (can now only spawn when at low Morale or when you don't pay your employees) - Unlock Heating Technology by default on Peaceful City because the Boiler House is not present on the map - Less events in Lighthouse scenario - Fix not loosing when having 0 people - Fix speed of random event wheel anim (when result is random) - Fix Hospital being hidden after first level - Fix strikes were not happening when having low Morale - Fix Ship sound that was not looping correctly - Fix game not paused during events (should not work 100% of the time, we will see) - Fix selling disable estimation for artifacts - Fix keybindings not saving correctly - Fix infection chance computation with upgrades/policies - Fix hammer sound on a Tech Ship mesh - Fix Technology Ship not spawning while not having unlocked all technologies

The balancing part is very difficult because of the amount of options/events available to the player!

If you have any suggestion on balancing, QoL and bugs, you can write a message under this post!

That's all for today, Thank you for your support! Have a great day!

Source

Steam News / 4 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.