Full notes
Full Pool of Madness update
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What changed
- Gameplay
Pool of Madness changes
Hail Voidhunters!
Let’s dive in straight into the updates:
New powerups
We’ve been adding new powerups to make things more fun and eye-catching.
Our favourites include new gun-related upgrades, like the one allowing you to pull in obstacles such as fish and candles and shoot them out, e.g. to pocket balls with their help, or to get the hindrances out of the way.
Here’s a taste:
Pulling a fish into the gun and shooting it out into a circular saw. If you have the chain reaction powerup as well, the synergy will result in the fish chain-exploding and clearing your table.
Here's another new one - Unholy Surge working for black balls:
Unholy Surge now works on black balls (and looks stylish).
Unholy Surge is a powerup that allows you to generate highlighted pockets with score multipliers every time you drown a green ball - pocketing them into these special holes then gives you more points.
Previously this powerup only worked for green balls. Now it's also possible to create Unholy Surge for black balls in phases where your goal is to pocket them.
New cue parts and skills
Another area getting updates are the cue parts. Without further ado, here’s the teleport skill, adding a new a strategic layer by allowing you to switch the white ball with another ball on the table.
Here's a preview:
Teleport Tip (placeholder model to show off the mechanics)
Dynamic camera system
We're working on a dynamic camera system that we'll cover in the future in more detail, but we couldn't resist giving you a little preview:
Join our instagram
...and if you haven't yet, follow us on instagram for the glory of the Great Old Ones \\,,/ We'll be sharing more WIP clips there.
That's it for today! Hear you soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
