In this update2
Full notes
Full Pompeii: The Legacy update
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What changed
- Gameplay
- Performance
- Fixes
- Compatibility
- Balance
- UI and audio
Pompeii: The Legacy changes
Ave Governors!
Patch v1.005.0 is now live!
This update brings one of the most requested additions so far, City Gates, together with improvements and fixes for the entire wall system.
I also added a family statue on top of the gate for now, and I’m already thinking about creating several additional City Gate variants later on.
Alongside the new defensive structures, this patch also includes optimization work, UI improvements, localization fixes, and various balancing tweaks.
Patch v1.005.0
Fixed city wall placement and optimized wall models
Added City Gates
Added two Wall Tower models
Added City Gate and Tower to Research
Slightly reorganized Research due to new technologies
Fixed moving the Arch and City Gate so the central passage remains functional after relocation
Fixed French campaign objective that incorrectly requested Wine instead of Honey Wine
Screen now scrolls at the edge while moving buildings if edge scrolling is enabled
Slightly increased Patrician organic tax
Fixed burned ruins bushes becoming green in LOD view
Navmesh optimization, large cities should now stutter less on some PCs when placing new buildings
Walls can no longer be built over building entrances
Various balance tweaks
Various minor code optimizations
Minor localization improvements across several languages
Thank you again for all the feedback, bug reports, and suggestions, they continue helping me improve the game every week.
One more mini update will follow soon, mainly focused on improving the handling of Aesthetics and making decorations have a stronger impact on citizen satisfaction and city development.
After that, there will be a short pause until June 8th while I prepare the next larger update! Pompeii The Legacy
Source
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