Full notes
Full Polylithic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends and players! We’ve released an update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord.
What changed
- Maps
- Gameplay
- UI and audio
- Store
- Performance
Release Notes:
0.9.3.2
The map can now be scrolled beyond the immediate region of the player
Trees and other large terrain objects now fade in when first loaded
Adjustments to the Wolf quest
Updated credits and logos
Drop model tweaks
Fish can be caught with hands
Adjusted the shown entries in the Codex
Localization tweaks
Emote menu
Experiencing problems?
If the game crashes, please send your Player.log file located at:(APPDATA/LocalLow/Polyperfect/Polylithic/Player.log)
If the game stutters or experiences performance issues, please send a video of the issue, your full in-game settings, and the hardware specifications you are using.
Try launching the game with the [c]-force-d3d11[/c] parameter. This will force the game to use DirectX 11 instead of DirectX 12, potentially improving performance for some players.
We Want to Hear From You!
Your feedback is vital to shaping the Polylithic world. Join the conversation on any of these platforms:
Source
Changelog.gg summarizes and formats this update. How we read updates.
