In this update5
Full notes
Full Polylithic update
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What changed
- UI and audio
- Balance
- Events
- Gameplay
- Compatibility
Polylithic changes
Hello, fellow tribe members!
Some of you may have noticed that updates have slowed down lately. The short reason? I’m working on a big update for version 1.0.
The longer story: You know that Polylithic was planned to reach 1.0 by the end of 2025. But after reading your feedback, I realized that some of you were expecting something different.
To be honest, I don’t want to compete with crafting-survival giants like Valheim or Rust. Polylithic shouldn’t be “prehistoric Valheim.” It deserves its own voice.
My team is tiny (basically just me and my friends), but we're doing our best. So please don’t expect AAA-level polish (even though some of you do 😄). I think the price reflects that, and I believe it’s fair. We’ll also never be a gritty, hyper-realistic survival game… especially not with my fancy graphics.
Steam post image
Stone… Stone never changes…
What I feel I can offer, though, is the humor and fun. That's why I have decided to pivot and make Polylithic crazier, focusing on tribe interactions, chanting before fights, and epic bosses with stupid rewards.
Lead idiots. Invent everything.
What I hope is that the Polylithic will find an even more unique voice and stand out even more among other games in the genre. More work for me but more fun for you... I hope.
Among the new features you can expect:
Crazy customizable Avatars and clothes options! (Sliders for Weight / Stamina / Health)
Hunger System and Body System: The more you eat, the fatter you become. The more you sprint, the leaner you are
Chant / Dance before fights / dance around fire, and songs
Yelling! Dedicated button for yelling if held - can scare animals, wake up tribe members, etc..
New cutscenes and story beats.
AI System Improvement
Crazy Cooking with generated recipes and a minigame.
Working pet
Enemy tribes
And many more...
Build a society. Immediately regret it.
I hope you will like the direction I am heading. As always, I will appreciate any feedback or ideas. If you want to see the progress, please join the Discord and join the Beta.
Source
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