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Steam News27 March 20263mo ago

v0.1.7-20260327.1 update

New Polygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence Polygons have a subtle idle vibration effect, simulating a tank engine idling Water Shield now displays a range c

Full notes

Full Polygon War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedNew
addedPolygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence
addedFocus outlines on UI elements now have a hand-drawn sketch style
changedOptimization
changedFriendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies

Polygon War changes

addedNew
addedPolygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence
addedFocus outlines on UI elements now have a hand-drawn sketch style
changedOptimization
changedFriendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies

New

  • Polygons now leave tank tread marks on the ground as they move, adding a sense of weight and presence

  • Polygons have a subtle idle vibration effect, simulating a tank engine idling

  • Water Shield now displays a range circle showing its area of effect

  • Focus outlines on UI elements now have a hand-drawn sketch style

Optimization

  • Friendly polygons are now more compact with a smaller collision radius, reducing unintended blocking between allies

Source

Steam News / 27 March 2026

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