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Steam News17 October 20258mo ago

PolyCrime – New Servers, Data Migration & Security,

Hey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration, server script rewrites, and hardening the client ↔ server data flow.

In this update3

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Full PolyCrime update

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Repeated intro

Hey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration, server script rewrites, and hardening the client ↔ server data flow.

What changed

0 fixes2 additions5 changes0 removals
  • Server
  • Balance
  • Gameplay
  • Security
addedHey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration , server script rewrites , and hardening the client ↔ server data flow .
changedWhat’s New,Fresh server infrastructure: faster response times, higher stability, and better scaling for co-op, online events, and leaderboards.,
changedWhat’s New,Refactored server scripts: cleaner architecture, fewer bugs, easier to extend.
changedWhat We’re Doing Right Now,Migrating data from the old stack (player profiles, event results, saves).,
changedWhat We’re Doing Right Now,Rewriting critical endpoints with unified schemas, improved logging & monitoring.,
changedWhat We’re Doing Right Now,Preparing stronger security for client → server traffic: request validation & signed messages,, rate limiting & anti-replay measures,, tighter audit trails and alerts

PolyCrime changes

addedHey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration , server script rewrites , and hardening the client ↔ server data flow .
changedFresh server infrastructure: faster response times, higher stability, and better scaling for co-op, online events, and leaderboards.,
changedRefactored server scripts: cleaner architecture, fewer bugs, easier to extend.
changedMigrating data from the old stack (player profiles, event results, saves).,
changedRewriting critical endpoints with unified schemas, improved logging & monitoring.,

What’s New,

  • Fresh server infrastructure: faster response times, higher stability, and better scaling for co-op, online events, and leaderboards.,

  • Refactored server scripts: cleaner architecture, fewer bugs, easier to extend.

What We’re Doing Right Now,

  • Migrating data from the old stack (player profiles, event results, saves).,

  • Rewriting critical endpoints with unified schemas, improved logging & monitoring.,

  • Preparing stronger security for client → server traffic:

    • request validation & signed messages,,

    • rate limiting & anti-replay measures,,

    • tighter audit trails and alerts

What’s Next,

  • Finish migration + load tests.,

  • Gradually enable new online features

Thank you for your support!

Source

Steam News / 17 October 2025

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