In this update3
Full notes
Full PolyCrime update
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Repeated intro
Hey everyone! We’ve launched new backend servers to power PolyCrime. We’re now in the middle of data migration, server script rewrites, and hardening the client ↔ server data flow.
What changed
- Server
- Balance
- Gameplay
- Security
PolyCrime changes
What’s New,
Fresh server infrastructure: faster response times, higher stability, and better scaling for co-op, online events, and leaderboards.,
Refactored server scripts: cleaner architecture, fewer bugs, easier to extend.
What We’re Doing Right Now,
Migrating data from the old stack (player profiles, event results, saves).,
Rewriting critical endpoints with unified schemas, improved logging & monitoring.,
Preparing stronger security for client → server traffic:
request validation & signed messages,,
rate limiting & anti-replay measures,,
tighter audit trails and alerts
What’s Next,
Finish migration + load tests.,
Gradually enable new online features
Thank you for your support!
Source
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