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Steam News21 October 20258mo ago

PolyCrime v0.2.4 — Internal Changelog

Infrastructure Migrated core data to the new server., Prepared pipelines/tools to transfer all remaining datasets to the new server (staging + rollback plan).

Full notes

Full PolyCrime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Server
  • Performance
  • Gameplay
  • Events
addedMigrated core data to the new server .,
addedPrepared pipelines/tools to transfer all remaining datasets to the new server (staging + rollback plan).,
changedPerformance
changedGlobal FPS optimization deployed across buildings, materials, and textures (LOD/instancing/streaming budgets).,
addedAdditional achievements added and wired into analytics + save/load.,
changedCollectibles — Season 1

PolyCrime changes

addedMigrated core data to the new server .,
addedPrepared pipelines/tools to transfer all remaining datasets to the new server (staging + rollback plan).,
changedPerformance
changedGlobal FPS optimization deployed across buildings, materials, and textures (LOD/instancing/streaming budgets).,
addedAdditional achievements added and wired into analytics + save/load.,

Infrastructure

  • Migrated core data to the new server.,

  • Prepared pipelines/tools to transfer all remaining datasets to the new server (staging + rollback plan).,

World

  • City mapping completed: final districts, nav layers, and metadata pass done.,

Performance

  • Global FPS optimization deployed across buildings, materials, and textures (LOD/instancing/streaming budgets).,

Achievements

  • Additional achievements added and wired into analytics + save/load.,

Collectibles — Season 1

  • First season prepared: rarity tiers, placement rules, tracking hooks, and QA-gated content pack.

Source

Steam News / 21 October 2025

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