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Steam News4 October 20259mo ago

PolyCrime Changelogs

PolyCrime v0.1.90 – Changelog_beta --- World / Visuals City Polish: Additional visual and layout refinements across districts. New Location: Car Dealership added to the city.

In this update15

Full notes

Full PolyCrime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes13 additions8 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Balance
  • Performance
addedWorld / VisualsNew Location: Car Dealership added to the city.
addedGameplay / SystemsHint System (New): On-screen action prompts show which key to press for common interactions.
changedGameplay / SystemsNote: Coverage is still being expanded; some events may temporarily lack hints.
addedGameplay / SystemsPolice NPC Controller: Replaced with a new controller designed to integrate cleanly with all current systems (AI, wanted/heat, arrests, interiors).
changedGameplay / SystemsArrest Consequence: When arrested, the player now loses all weapons (confiscation).
addedHeatPolice–Heat Event: Added a police script event that actively responds to property HEAT.

PolyCrime changes

addedNew Location: Car Dealership added to the city.
addedHint System (New): On-screen action prompts show which key to press for common interactions.
changedNote: Coverage is still being expanded; some events may temporarily lack hints.
addedPolice NPC Controller: Replaced with a new controller designed to integrate cleanly with all current systems (AI, wanted/heat, arrests, interiors).
changedArrest Consequence: When arrested, the player now loses all weapons (confiscation).

PolyCrime v0.1.90 – Changelog_beta

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World / Visuals

  • City Polish: Additional visual and layout refinements across districts.

  • New LocationCar Dealership added to the city.

Gameplay / Systems

  • Hint System (New): On-screen action prompts show which key to press for common interactions.

  • Note: Coverage is still being expanded; some events may temporarily lack hints.

  • Police NPC ControllerReplaced with a new controller designed to integrate cleanly with all current systems (AI, wanted/heat, arrests, interiors).
  • Arrest Consequence: When arrested, the player now loses all weapons (confiscation).

Heat

  • Police–Heat EventAdded a police script event that actively responds to property HEAT.
  • Tuning and balancing are ongoing.

Growing / Stealth

  • Odor Fog EffectNew fog/steam visual during growing to represent plant odor.
  • Heads-up: Odor has consequences… 😅

Upgrades

  • New Property UpgradeAdded one new upgrade option for properties.
  • SFXAdded a sound effect to one upgrade

PolyCrime v0.1.91 – Changelog_beta

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World / Visuals

  • Major City Graphics PassBroad visual refresh across districts (new/finished façades, improved street details, signage polish, better LODs and materials).

Police / Heat

  • Property Police Events (Expanded): More varied encounters and responses when properties generate heat.

  • Major Raid Escalation: High-severity operations now trigger DEA raids instead of standard police officers.

Gameplay / Systems – Fixes

  • Police vs. Grow Buckets (Ghost Destruction)Fixed a bug where police could destroy weed grow buckets even when not present at the location.
  • Duplicate Dispatch CallsResolved a bug that could trigger property-event police dispatch twice.

PolyCrime v0.1.95 – Changelog_beta

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World / Visuals

  • Added more city visual details across multiple districts.

  • Restored helicopter for testing (final position will change).

  • New world map added (WIP) — additional art passes and markers will be added soon.

UI / Camera

  • Refreshed the player camera interface

  • Pawnshop UIfixed an issue where the window couldn’t be closed.

Gameplay / Systems

  • Weed Sales Overhaul: NPCs interested in buying now show an overhead indicator. An NPC will pick what they want from the player and offer a price they’re willing to pay.

  • Waypoint Guidance: Click a marker on the map to activate navigation and get guided to the selected destination.

  • Storage RenderingUpdated the item rendering pipeline for storage containers — another pass is planned.

Tutorial

  • Implemented a new tutorial system and added a fresh tutorial flow for new players.

Sleep

  • Reworked the sleep script; added effects and auto-save when sleeping.

Controls

  • Updated the player controller for smoother movement and handling.

Vehicles

  • Laid groundwork for a new drivable fast-travel vehicle to move quickly around the city.

Source

Steam News / 4 October 2025

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