Full notes
Full PolyCore Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
NEW
+ Endless Mode: Keep playing after the original 40 waves and see how long you can survive even harder waves. Procedurally generated. + Added toggle for showing damage numbers + Added toggle for showing healthbars + Added ability to zoom in on turrets (right-click) + Added some info to difficulty select modes
FIXES
- Fixed an issue enabling placing MinePrepper turrets too far from the path - Fixed an issue regarding the enemy "Growing" modifier - Fixed an issue regarding hitscan visuals on some turrets - Fixed an exploitable issue regarding save-loading and perk procs
CHANGES
~ Capped the dot damage on the Dematerializer turret to 120
Source
Changelog.gg summarizes and formats this update. How we read updates.
