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Steam News11 February 20215y ago

FX Update (v.0.9.2.0)

Happy Thursday Everyone! Just a small update today, featuring new visual effects for rockets taking off, landing, crashing, and exploding.

Full notes

Full Poly Universe update

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What changed

1 fix2 additions0 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
addedJust a small update today, featuring new visual effects for rockets taking off, landing, crashing, and exploding. Plus new sounds for menu interactions and a subtle sound for when characters are speaking.
fixedAlso a small but important optimization: The planet generation code would sometimes cause hitches in the framerate when you started a new game. This is corrected now, so the opening sequence should be a smooth 60 fps again. =)
addedAlso, also, I added a feedback form to make it easier to report bugs and make suggestions. Poly Universe is already a much bigger and better game than I'd originally set out to make, and I owe 100% of that improvement to the feedback I've been getting in Early Access. So... Thanks!

Poly Universe changes

addedJust a small update today, featuring new visual effects for rockets taking off, landing, crashing, and exploding. Plus new sounds for menu interactions and a subtle sound for when characters are speaking.
fixedAlso a small but important optimization: The planet generation code would sometimes cause hitches in the framerate when you started a new game. This is corrected now, so the opening sequence should be a smooth 60 fps again. =)
addedAlso, also, I added a feedback form to make it easier to report bugs and make suggestions. Poly Universe is already a much bigger and better game than I'd originally set out to make, and I owe 100% of that improvement to the feedback I've been getting in Early Access. So... Thanks!

Happy Thursday Everyone!

Just a small update today, featuring new visual effects for rockets taking off, landing, crashing, and exploding. Plus new sounds for menu interactions and a subtle sound for when characters are speaking.

Also a small but important optimization: The planet generation code would sometimes cause hitches in the framerate when you started a new game. This is corrected now, so the opening sequence should be a smooth 60 fps again. =)

Also, also, I added a feedback form to make it easier to report bugs and make suggestions. Poly Universe is already a much bigger and better game than I'd originally set out to make, and I owe 100% of that improvement to the feedback I've been getting in Early Access. So... Thanks!

That's it for now, but expect a larger update concerning building upgrades and late-game resources soon. ;)

Source

Steam News / 11 February 2021

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