Update log
Full Poly TD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
System & Optimization
Implemented Attack Speed Cap & Damage Compensation System
To prevent excessive calculations that cause frame drops in the late game, a maximum attack speed limit has been introduced.
Change: Maximum attack speed is now limited to 2 attacks per second.
Damage Compensation: A damage multiplier is applied based on the limited attack speed, ensuring the actual Damage Per Second (DPS) remains the same.
Example: If a hero had 10 attacks/sec before, they will now attack 2 times/sec with 5x damage.
Optimized hero animation motions.
Balance Adjustments
- Trait 'All-In'Removed the effect "Gain +50% Gold when selling heroes".
Bug Fixes
Fixed a bug where locked heroes could be synthesized in the Demo version.
Fixed a bug where sound effects would momentarily play when reopening the settings window, even if the SFX volume was set to 0.
Fixed a bug where the game would unpause when opening the Hero or Item sales popup.
Fixed a bug where Odysseus's skill 'Supernova Drop' was incorrectly dealing Magic damage.
Fixed other miscellaneous text errors.
Source
