Poly TD
Steam News 6 February 20263mo ago

[Poly TD] Roadmap Announcement

Hello, this is Naroot. It has been one week since the game's launch. Although it has been a short time, I sincerely thank you for your support. As a solo developer creating this game alone, there are many points where i…

Update log

Full Poly TD update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, this is Naroot. It has been one week since the game's launch. Although it has been a short time, I sincerely thank you for your support.

Extracted changes

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Store
addedNew Transcendence Grade Heroes: I plan to add legendary figures from a wider variety of cultures.
addedNew Items & Upgrade Options.

As a solo developer creating this game alone, there are many points where it is difficult to determine the right direction. I know it is impossible to satisfy everyone, but thanks to your passionate feedback, I have been able to improve the game significantly. Thank you from the bottom of my heart.

I will continue to strive to bolster the game's content and improve its quality. Due to the nature of being a solo developer, the pace may inevitably be slow, but I will actively listen to your opinions and continue to improve the game.

I would like to share the priorities I have set for the future direction of [Poly TD].

Content Expansion

  • New Transcendence Grade Heroes: I plan to add legendary figures from a wider variety of cultures.

  • Enhanced Presentation: Improving the entrance animations for Transcendence Heroes and adding in-game lore to explain their origins.

  • New Items & Upgrade Options.

Achievement System Enhancements

  • Detailed Records: Improving the system so you can view your achieved records in more detail.

  • Leaderboards: Implementing record leaderboards between Steam friends (or potentially global users).

Quality of Life (QoL) Improvements

  • Smart Synthesis Suggestions: Displaying the most suitable high-tier heroes based on the heroes you currently possess.

  • Synthesis Target Setting: Heroes set as a "Synthesis Target" will be automatically synthesized, and the required lower-tier heroes will not be consumed for other combinations.

(Please note that these priorities are subject to change, and not all features are finalized. I also want to announce that development speed may be slower than you expect due to development conditions.)

In addition to this, I will continue to work on bug fixes, optimization, and difficulty adjustments, so please keep your feedback coming.

Thanks to you all, I feel that my life, which used to be gloomy, is changing. Thank you so much for trusting and playing my lacking game.

I will end this post with a photo of the room where I work alone.

(And... Official Brazilian Portuguese support is coming! Thumbs up, Brazil!)

Source

Steam News / 6 February 2026

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