Update log
Full Poly TD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
- Fixes
- UI and audio
System & Optimization
Optimized the enemy detection code for heroes and summons.
Reduced the size of the 'Sort Heroes' button to prevent accidental clicks.
Added Torment Difficulty Level 5.
Game Balance Adjustments Difficulty & Modes
Lowered the score requirement to unlock Torment difficulty.
Slightly reduced the difficulty of the Infinite Mode boss 'Ghost Lord'.
Reduced Armor and Magic Resistance scaling in Infinite Mode by 5%.
Shop & Summons
Increased the number of items sold in the Black Market (4 → 5).
Reduced the price of high-grade items in the Black Market.
Added a chance for Transcendence grade heroes to appear in Summons and increased the probability of high-grade heroes appearing.
Stats & Traits
Reworked the 'Luck' stat to improve its efficiency.
Changed the effect of 'Mammonism'. (New: Instantly gain +3000 Gold, Luck +5)
Bug Fixes
Fixed a bug where Ninjas would appear even without purchasing the 'Unlock Ninja' upgrade.
Fixed a bug where purchasing relics in the Black Market could exceed the maximum possession limit.
Fixed a bug where the effects of 'Token of Conquest' and 'Token of Effort' items were not applying.
Fixed a bug where the 'Combination Available' indicator would appear above heroes' heads when the 'All-In' trait was selected.
Fixed a bug where Item Statues obtained from mission rewards were positioned incorrectly at the bottom.
Fixed a bug where the Game Clear sound effect ignored volume settings.
Fixed text bugs found in the Japanese language setting.
Source
