Full notes
Full Police Adventure update
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What changed
- Gameplay
- Balance
Police Adventure changes
Police Adventure — Patches v0.006216–v0.006234
Hello, Officers!
This combined update introduces a major overhaul of the Stolen Sedan Pursuit and important improvements to missions, vehicles, officer deployment, and interfaces.
Converted the Stolen Sedan Pursuit into a fully playable mission featuring a vehicle chase, parking phase, on-foot approach, suspect pursuit, containment, and arrest.
Rebuilt the pursuit location as a much larger and more detailed commercial and warehouse district.
Added improved vehicles, traffic, roadside buildings, wet-road effects, lighting, environmental props, vehicle exhaust, and collision effects.
Added police lights and an authentic siren that can be toggled while driving.
Added vehicle health, collision damage, breakdown and bailout systems, improved suspect-driving AI, and better pursuit balancing.
Improved mission objectives, route markers, camera behaviour, collision recovery, runtime guidance, and protection against mission-flow blockers.
Selected officers now join the Station Chief during the on-foot pursuit and help contain the fleeing suspect.
Improved several police interfaces and added a clearer End-of-Day Report.
New Game now allows players to create a persistent custom Station Chief with their own officer name and appearance.
Mission staffing numbers now clearly represent selected roster officers, while the custom Station Chief automatically joins the field team.
Existing saves, mission progress, achievements, and total field-team sizes remain compatible.
Thank you for supporting Police Adventure during Early Access.
Stay safe, Chief!
— Fantasy Gaming
Source
Changelog.gg summarizes and formats this update. How we read updates.
