Full notes
Full Police Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
Police Adventure changes
Police Adventure — Patches v0.006201–v0.006215
Hello, Officers!
This combined update delivers major improvements to missions, characters, driving, equipment artwork, and overall visual consistency.
Greatly expanded the Riverside Warehouse Alarm with improved tactical gameplay, atmosphere, evidence interactions, environmental detail, and a complete living character cast.
Added the new playable Police Driving Training Course with its own objectives, achievement, improved vehicle handling areas, collisions, and course presentation.
Upgraded the Convenience Store Standoff with more detailed civilians, suspects, witnesses, animations, and mission presentation.
Introduced a consistent character standard across missions, including improved civilian heads, body proportions, and clearer NPC profiles.
Reworked roads and scene connections, removing distracting coloured circles and creating cleaner, more natural intersections.
Replaced basic equipment images with a detailed new visual catalog covering weapons, armour, police tools, medical equipment, and tactical gear.
Improved mission collisions, objective readability, NPC placement, animation behaviour, parsing stability, and general performance.
Existing saves, achievements, and mission progress remain compatible.
Thank you for supporting Police Adventure during Early Access.
Stay safe, Chief!
— Fantasy Gaming
Source
Changelog.gg summarizes and formats this update. How we read updates.
