Full notes
Full Police Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Compatibility
Police Adventure changes
Police Adventure — Update v0.0062
Hello, Officers!
Update v0.0062 delivers major improvements to missions, officers, station development, audio, controls, and overall stability.
Completely upgraded the Officer Qualification Course with a more detailed and realistic six-lane police shooting range.
Improved visual consistency across the Convenience Store, Search Warrant, and Hawthorn Apartments missions.
Removed unnatural character colouring and distracting circular shadows.
Improved officers, civilians, suspects, equipment, environments, movement, objectives, and mission HUD readability.
Added new sound effects for interactions, weapons, footsteps, mission actions, environments, and interface feedback.
Improved controller support, eight-direction aiming and interactions, team commands, and automatic control prompts.
Rebuilt officer movement and animation with smoother acceleration, braking, turning, walking, stopping, tactical poses, and more natural body movement.
Improved officer group spacing, doorway movement, formation behaviour, and overlap prevention.
Added the new Floor Expansion — Offices research and station upgrade, unlocking four second-floor offices and four additional officer slots.
Added a second-floor lobby, elevator access, improved carpets, cleaner research icons, and upgraded station-building artwork.
Improved officer profile presentation and mission-result readability.
Completed a major final bug, resource, audio, scene, save-compatibility, and stability audit.
Existing campaign saves, mission progress, achievements, and Steam integration remain compatible.
Thank you for supporting Police Adventure during Early Access.
Stay safe, Chief!
— Fantasy Gaming
Source
Changelog.gg summarizes and formats this update. How we read updates.
