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Steam News26 May 201610y ago

v0.3.3.0 Patch Notes

MECHANICS: - Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals) - Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal o

Full notes

Full Pocket Rumble update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedMECHANICS: - Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals) - Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal on the ground, allowing you to buffer specials when in the air without whiffing a normal PARRY: - After parrying an air normal the opponent is put into uncancelable landing lag when they touch the floor allowing for proper follow ups when they land, due to the new system changes. TRAINING: - Tap macros now work properly when dummy recording FEATURES: - Chip vuln SFXs are now EQ'd better with rest of SFX - Timeout SFX is now EQ'd better with rest of SFX BUGFIXES: - Parkers orb explosion SFX now pans properly - Chip vuln SFXs now pan properly - Screenshake will not persist through loadstates - Stages reset their object when a new round starts - You can now block attacks without starting preblock frames - Leaving unranked no longer shows ranked stats EDIT: 0.3.3.1: - Fixed bug that allowed users to cancel out of knockdown on air trades - Parker's silhouette now shows when highlighting random - June cannon move slightly changed

Pocket Rumble changes

fixedMECHANICS: - Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals) - Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal on the ground, allowing you to buffer specials when in the air without whiffing a normal PARRY: - After parrying an air normal the opponent is put into uncancelable landing lag when they touch the floor allowing for proper follow ups when they land, due to the new system changes. TRAINING: - Tap macros now work properly when dummy recording FEATURES: - Chip vuln SFXs are now EQ'd better with rest of SFX - Timeout SFX is now EQ'd better with rest of SFX BUGFIXES: - Parkers orb explosion SFX now pans properly - Chip vuln SFXs now pan properly - Screenshake will not persist through loadstates - Stages reset their object when a new round starts - You can now block attacks without starting preblock frames - Leaving unranked no longer shows ranked stats EDIT: 0.3.3.1: - Fixed bug that allowed users to cancel out of knockdown on air trades - Parker's silhouette now shows when highlighting random - June cannon move slightly changed

MECHANICS

- Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals) - Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal on the ground, allowing you to buffer specials when in the air without whiffing a normal PARRY: - After parrying an air normal the opponent is put into uncancelable landing lag when they touch the floor allowing for proper follow ups when they land, due to the new system changes.

TRAINING

- Tap macros now work properly when dummy recording FEATURES: - Chip vuln SFXs are now EQ'd better with rest of SFX - Timeout SFX is now EQ'd better with rest of SFX BUGFIXES: - Parkers orb explosion SFX now pans properly - Chip vuln SFXs now pan properly - Screenshake will not persist through loadstates - Stages reset their object when a new round starts - You can now block attacks without starting preblock frames - Leaving unranked no longer shows ranked stats EDIT: 0.3.3.1: - Fixed bug that allowed users to cancel out of knockdown on air trades - Parker's silhouette now shows when highlighting random - June cannon move slightly changed

Source

Steam News / 26 May 2016

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