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Steam News4 June 201610y ago

v0.3.4.0 Patch Notes

FEATURES: - you now fullscreen on the monitor your window is in - game now remembers the monitor you prefer to play on TRAINING: - inputs now behave properly while dummy is controlled by player - fixed bug that caused o

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Full Pocket Rumble update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFEATURES: - you now fullscreen on the monitor your window is in - game now remembers the monitor you prefer to play on TRAINING: - inputs now behave properly while dummy is controlled by player - fixed bug that caused one controller to control both players TENCHI: - downback+A: knocks higher NAOMI: - downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback - downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback - downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun - downforward+A+B: -1 frames to hitstun/blockstun PARKER: - A+B: +6 frames to recovery - orbs no longer move during superstop JUNE: - takes longer for jA and lowA to reach maximum distance - standB significantly changed - teleport ends when reaching the edge of the camera - first drill of lowB pushes back slightly slower BUGFIXES: - trading while crossing up no longer flips enemies the wrong way when showing their traded active frames - you can no longer move up+down when credits/lesson textboxes are open in menus - fixed bug that allowed you to special cancel out of throws (and also crash the game) - landing cancels now follow proper move buffer priority (dashes > jumps > moves)

Pocket Rumble changes

fixedFEATURES: - you now fullscreen on the monitor your window is in - game now remembers the monitor you prefer to play on TRAINING: - inputs now behave properly while dummy is controlled by player - fixed bug that caused one controller to control both players TENCHI: - downback+A: knocks higher NAOMI: - downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback - downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback - downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun - downforward+A+B: -1 frames to hitstun/blockstun PARKER: - A+B: +6 frames to recovery - orbs no longer move during superstop JUNE: - takes longer for jA and lowA to reach maximum distance - standB significantly changed - teleport ends when reaching the edge of the camera - first drill of lowB pushes back slightly slower BUGFIXES: - trading while crossing up no longer flips enemies the wrong way when showing their traded active frames - you can no longer move up+down when credits/lesson textboxes are open in menus - fixed bug that allowed you to special cancel out of throws (and also crash the game) - landing cancels now follow proper move buffer priority (dashes > jumps > moves)

FEATURES: - you now fullscreen on the monitor your window is in - game now remembers the monitor you prefer to play on TRAINING: - inputs now behave properly while dummy is controlled by player - fixed bug that caused one controller to control both players TENCHI: - downback+A: knocks higher NAOMI: - downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback - downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback - downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun - downforward+A+B: -1 frames to hitstun/blockstun PARKER: - A+B: +6 frames to recovery - orbs no longer move during superstop JUNE: - takes longer for jA and lowA to reach maximum distance - standB significantly changed - teleport ends when reaching the edge of the camera - first drill of lowB pushes back slightly slower BUGFIXES: - trading while crossing up no longer flips enemies the wrong way when showing their traded active frames - you can no longer move up+down when credits/lesson textboxes are open in menus - fixed bug that allowed you to special cancel out of throws (and also crash the game) - landing cancels now follow proper move buffer priority (dashes > jumps > moves)

Source

Steam News / 4 June 2016

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