What changed
1 fix0 additions0 changes0 removals
fixedJUNE: - Parker parry no longer kills teleporting MECHANICS: - A+B moves can now be done on negative edge - Air resets now grey the combo counter immediately - Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last) - Characters do not immediately enter hitstun frames during trades TRAINING: - Dead attackboxes no longer show up when enemy is hit with projectile - Dummies no longer have to turn when on the left side when swapped - Last used training options are now loaded even after application restart FEATURES: - Tap A / Tap B macro options now available - Controller vibration can now be turned off in the options menu - B is now reject on all controllers (as long as it isn't bound to the default accept option) - Unsupported controllers no longer have a default accept/reject input - Reject now kills text prompts in the menu without taking you out of current sub-menu - Controllers work while window is unfocused - Alt+Enter turn fullscreen on/off - SFX now pan left/right channels - Music is muted via an unfocused window only while in the main menu BUGFIXES: - Fixed bug that resulted in one controller bound to p1 and p2 in training - Effects from previous match no longer show up in background of resultscreen/characterselect
Pocket Rumble changes
fixedJUNE: - Parker parry no longer kills teleporting MECHANICS: - A+B moves can now be done on negative edge - Air resets now grey the combo counter immediately - Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last) - Characters do not immediately enter hitstun frames during trades TRAINING: - Dead attackboxes no longer show up when enemy is hit with projectile - Dummies no longer have to turn when on the left side when swapped - Last used training options are now loaded even after application restart FEATURES: - Tap A / Tap B macro options now available - Controller vibration can now be turned off in the options menu - B is now reject on all controllers (as long as it isn't bound to the default accept option) - Unsupported controllers no longer have a default accept/reject input - Reject now kills text prompts in the menu without taking you out of current sub-menu - Controllers work while window is unfocused - Alt+Enter turn fullscreen on/off - SFX now pan left/right channels - Music is muted via an unfocused window only while in the main menu BUGFIXES: - Fixed bug that resulted in one controller bound to p1 and p2 in training - Effects from previous match no longer show up in background of resultscreen/characterselect
JUNE: - Parker parry no longer kills teleporting MECHANICS: - A+B moves can now be done on negative edge - Air resets now grey the combo counter immediately - Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last) - Characters do not immediately enter hitstun frames during trades TRAINING: - Dead attackboxes no longer show up when enemy is hit with projectile - Dummies no longer have to turn when on the left side when swapped - Last used training options are now loaded even after application restart FEATURES: - Tap A / Tap B macro options now available - Controller vibration can now be turned off in the options menu - B is now reject on all controllers (as long as it isn't bound to the default accept option) - Unsupported controllers no longer have a default accept/reject input - Reject now kills text prompts in the menu without taking you out of current sub-menu - Controllers work while window is unfocused - Alt+Enter turn fullscreen on/off - SFX now pan left/right channels - Music is muted via an unfocused window only while in the main menu BUGFIXES: - Fixed bug that resulted in one controller bound to p1 and p2 in training - Effects from previous match no longer show up in background of resultscreen/characterselect