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Steam News17 January 20251y ago

Update 1.37.3

New consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!

In this update6

Full notes

Full Pocket Rogues update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions31 changes4 removals
  • Performance
  • UI and audio
  • Store
  • Balance
  • Gameplay
  • Fixes
addedNew consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!
changedCHANGELOG:The game has been updated with a Brazilian Portuguese localization
addedITEMSA new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
addedITEMSA new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
addedITEMSA new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)
addedITEMSA new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)
number of damage ticks from "Burn" is now random (510number of damage ticks from "Burn" is now random ( increased, buff

Pocket Rogues changes

addedNew consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!
changedThe game has been updated with a Brazilian Portuguese localization
addedA new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
addedA new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
addedA new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)

New consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!

CHANGELOG:

The game has been updated with a Brazilian Portuguese localization

[ITEMS]

  • A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)

  • A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill

  • A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)

  • A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)

  • New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element

[GAMEPLAY]

  • Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage

  • Each dash reduces the duration of the "Burn" effect by 2 seconds

[BALANCE]

  • The damage type of all daggers is now piercing instead of slashing

  • While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one

  • The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped

  • The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value

  • The selling price of all rings and passive items has been significantly increased

  • The effectiveness of all passive items with numerical effects has been significantly reduced

  • Explosive creatures will no longer explode upon death if affected by "Freeze"

  • The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect

  • The resistance to petrification for all Trolls has been significantly reduced

[MISC]

  • The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices

  • Characters using skills like bow or crossbow shooting will now equip the corresponding weapon

  • The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration

  • After leaving the water, only humanoids will leave wet footprints

  • Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas

  • The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation)

  • The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction

  • Text has been improved and translations corrected in many places

[FIXED]

  • The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest

  • In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load

  • When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon

  • HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration

  • Characters will no longer take damage if HP regeneration is negative

  • If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly

  • The price of items sold using the "Sell All" button was calculated incorrectly

  • Creatures controlled with the "Mind control" skill were not always displayed in the companion list

  • Rooms with special conditions for appearance (e.g., a room with a caged bug or the Whisperer's room) could still appear even if the condition was not met (e.g., the bug had already been found)

  • Objects in some areas could generate but be non-interactable and allow characters to pass through them

  • Bow or shield damage increased even when an inappropriate off-hand item was equipped

  • Creatures sometimes performed melee attacks even when their attack range was insufficient to reach the target

  • Chargeable skills could be used while stunned

  • The area of effect of "Steel Whirlwind" did not update if the attack radius changed during the skill's duration

  • The "Crimson Seal" could remove the "Vulnerability" effect applied by another source

  • The Earth Spirit's subterranean attack blocked character movement after its completion

  • Loading screens did not work

  • Numerous minor fixes and improvements

Source

Steam News / 17 January 2025

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