HomeGamesUpdatesPricingMethodology
Steam News27 December 20257mo ago

Update 1.38.1

[ITEMS] Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3).

In this update7

Full notes

Full Pocket Rogues update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions36 changes4 removals
  • Store
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Security
addedITEMSMost equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality
addedITEMSSmithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies
addedITEMSSmithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)
addedITEMSAt the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)
addedITEMS2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated
changedITEMS"Phalanx Shard" has been replaced with "Obsidian Shard": the item’s name and appearance have been updated
their level can be any (13their level can be any ( increased, buff

Pocket Rogues changes

addedMost equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality
addedSmithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies
addedSmithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)
addedAt the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)
added2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated

[ITEMS]

  • Most equipment effects now have levels. Unlike rings, an item’s quality affects only the number of effects; their level can be any (from 1 to 3). The level of an item’s base effect (if it has one) depends on the item’s quality

  • Smithing gems (Ruby, Opal, and others) now have 3 quality tiers. The higher the gem’s quality, the higher the level of the effects it applies

  • Smithing gems can now be combined up to tier 3 (requires upgrading the Enchanting Table to level 3)

  • At the Forge, you can now quickly combine all potions in your inventory (requires upgrading the Alchemical Laboratory to level 4)

  • 2 new artifacts have been added - more powerful versions of the Claw and the Frog Leg; the icons for these items have also been updated

  • "Phalanx Shard" has been replaced with "Obsidian Shard"the item’s name and appearance have been updated

[GENERATION]

  • A new small lair has been added - "Secret Sanctuary". The gate can appear in any location

[GAMEPLAY]

  • After changing the behavior type for summoned undead, all subsequent creatures summoned by the Necromancer will automatically use the same behavior type

  • Creatures set to "aggressive" behavior will try to position themselves in front of the character

[MISC]

  • Many creatures now remain as corpses on the ground after being killed (can be disabled in Settings)

  • The Golem pet is now fully animated

  • Zombie Crossbowmans and Ancient Guardians are now animated

  • After visiting one-time gates to sub-locations and bosses, they will not disappear; they will remain on the map, but in a destroyed state

  • Goblin Druids now summon a Rat Spirit instead of a regular Rat

  • Special sound and visual effects have been added for items that drop with Epic quality or higher ("Other Effects" must be enabled in Settings)

  • All chests, the iron barricade, the ranged barricade (with and without spikes), and the four-way shooting trap now visually break apart gradually

  • The Blood Circle is now displayed on the mini-map

  • Added a sound for torches in hand and on the wall, as well as a crunching sound when moving over snow

[BALANCE]

  • All equipment and weapon effects have been rebalanced

  • Stat values can no longer fall below 0 due to curses or perk penalties

  • The attack range of the starter Zombies and Skeletons summoned by the Necromancer has been increased

  • The "Laceration" curse now fills the Bleed gauge by a random amount for each hit taken (instead of having a chance to apply the effect instantly)

[INTERFACE]

  • Updated the icons of some effects and items

  • Updated and clarified the descriptions of many equipment and weapon effects

  • Effect icon backgrounds in the inventory now change depending on each effect’s level

  • Descriptions of smithing gems, ingots, and artifacts can now be collapsed

  • Inventory slots now play an animation when tapped/clicked

  • Additional defense and damage types are now shown at the Forge when upgrading an item

  • When the "Bleeding" effect is applied, the on-screen visual effect will not be shown if "Blood" is disabled in Settings

[FIXED]

  • Fixed a critical Unity vulnerability present in outdated engine versions

  • The experience bonus granted after building the Tavern was calculated incorrectly and was too low

  • The "Carrot and Stick" modifier, when taking damage, reduced not only current experience but also active experience modifiers

  • The "Storm" weapon effect could not drop on most types of swords and daggers

  • The "Payroll Records" effect increased experience gained instead of the amount of gold

  • After animation updates, the Slime stopped using ranged attacks

  • After repeatedly saving and loading the same floor (for example, by using many Runes of Greed on one floor), the game could freeze

  • Ghostly creatures could teleport to zero coordinates if they finished their attack inside a wall

  • If music was disabled, it could still start playing when moving to the next floor

  • When stunned, the character did not interrupt some skills

  • The transparency and size of touch buttons might not be saved

  • Corridor generation between rooms did not account for door positions, and doors located in a room corner could be ignored

  • The effects of ranged skills that depend on the target’s stats (for example, critical hit chance against creatures with a certain armor type) could use the character’s stats instead of the target’s

  • The Royal Executioner’s weapon in phase two did not change color (for example, when affected by Frost); also, his weapon might not disappear after the fight ended

  • Creatures could respawn as a shadow even if they were already a shadow

  • Monster Champions will no longer appear as shadows when the "Vengeful Spirit" curse is active

  • The "Vampirism" ability did not work for some allied creatures (for example, the summoned "Zombie Butcher")

  • Fog of war over the mini-map could be cut off along the right edge if a modifier that increases location size was enabled

  • When closing the consumables purchase screen in the Fortress, all interface buttons became unavailable

  • The preview of effects currently affecting the character could appear twice after loading a save

  • After loading a saved floor, items on the ground did not get an outline matching their quality

  • Selling the last passive item in the inventory in the Fortress could cause an error

  • Creature corpses did not disappear over chasms

  • The amount of gold received from dismantling an item could fall outside the range shown on the dismantle warning screen

  • The visual effect of the "Summoning Circle" perk was displayed only at level 5 (it now appears starting from level 1)

  • The effects and penalties of the "Stone Skin", "Keeper of Secrets", "Alchemist", and "Crushing Power" perks were not displayed in the character’s stats

  • The bowstrings of some creatures that became shadows were not tinted black, nor were their projectiles

Source

Steam News / 27 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.