In this update6
Full notes
Full Pocket Rogues update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
- Server
Pocket Rogues changes
Added a new lair, a new Ambush, and another altar, as well as bringing back the long-awaited control settings for keyboard and gamepad!
CHANGELOG:
[GENERATION]
Added a new Ambush
Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
Added a new type of altar - Altar of Speed
Significantly reduced the maximum size of floors generated for the Lost Tomb
Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
Maimed Wolfs now appear in the Catacombs after floor 15
[ITEMS]
Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor
[BALANCE]
When cleansing a corrupted altar, there is a chance that several enemies will appear at once
Bosses, mini-bosses, and all chests now drop significantly more gold
Reduced the influence of the character's level and Guild level on the level of generated monsters
Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level
Reduced the base defense stat for all monster champions
Animated creatures now shoot more accurately at moving targets
Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units)
Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced
Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage
[MISC]
Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features
Added animations for Witches and all types of Orcs
Improved impact when creatures take damage
The camera will zoom out if the targeted enemy is too far away
Power attacks now deal double damage to chests and other destructible objects
Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor
Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected)
Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually)
Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor
Reduced the camera zoom speed using the gamepad stick
Movement speed on the character stats screen is now displayed more accurately
[FIXED]
Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game
Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative)
Pandemonium did not increase the maximum number of summonable creatures
When playing in split-screen mode, an error could occur that blocked the ability to move to the next floor
If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor
In the Borderlands, black lines could appear at the edges of floor tiles
Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison)
Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up
The Skeleton Giant ignored walls and other obstacles in its line of sight
The Burnt Executioner did not crash into a wall during a charge attack and instead kept turning towards the target while running
When using the Fel Altar, all of the character's companions were forcibly teleported to them
Upon the expiration of any effect that changed a creature's color, the Ogre-Sorcerer no longer appears gray
The flame trap activated by a lever, as well as campfires, now deal fire damage instead of physical damage
Dying to the Corpse Eater no longer displays a preview of the Skeleton Giant on the death screen
Save loading no longer breaks if there is a water barrel on the floor
The Skeleton Giant and Zombie Guard now display legs properly when the corresponding setting is enabled
When purchasing or upgrading pet abilities in the Camp, the number of crystals displayed in the corner of the screen now updates correctly
Reduced the physical size of all allied creatures, making them less likely to get stuck in narrow passages
Numerous minor fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
