In this update4
Full notes
Full Plura Ingenia: Patient 16 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Plura Ingenia: Patient 16 changes
🧩 Gameplay Improvements
Improved puzzle clarity with visual feedback (green light when correct items are placed)
Added timed clues for the Red Door and White Door puzzles
Added more physics interaction to Objects in the scenes for better immersion.
Added better visual/audio hints to guide players (Removed confusions with one encounter)
🛠 Fixes
Fixed an issue where the Escape key would not open the Game Options menu
Fixed an issue where the hospital level could load incorrectly and block player progression
Fixed an issue where players could not complete the demo when bringing an item into the MVR machine
Fixed an issue where players could backtrack and trigger NUM NUM to spawn multiple times (as funny as it was…)
Fixed infinite loading when opening the menu during level transitions
Fixed bathroom sink collision issues
Fixed props floating in the environment
Fixed pills door opening/closing randomly
⚙️ Balance & Settings
Default graphics settings changed from Epic → High (can still be adjusted in options)
🤖 AI & Systems
Improved AI pathfinding to reduce getting stuck
🎥 It’s been amazing to see players and creators experience the demo thank you for the support!
Source
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