Full notes
Full Plebs and Pillagers update
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What changed
- Gameplay
- Fixes
- Performance
- Events
Plebs and Pillagers changes
Hi there, this time I have a list of various changes which will either fix issues of the last version, or introduce some QoL.
Villagers won't have too hard to solve tasks anymore.
Obstacles marked for destruction will now be marked properly.
Farmers will now "handle" chicken regardless of their distance to the farm.
The player can now butcher hunted game by using either an axe or a sword.
Some texts are shown for longer.
The resource cost will be displayed in red if you don't have enough in stock.
Adjusted the logic for deciding job preferences to get more warriors in late-game.
The fish inventory will now be shown if the pleb you're talking to requests fish.
Fixed job auto-assignment issues.
Fighting groups won't move through another as often anymore.
Resources can't go below 0 anymore.
Hare holes won't disappear as quickly anymore. They will also get marked if you try to build too close to them.
Fixed a crash related to assigning warriors when you don't have any weapons in stock.
Fixed an issue with marked trees not being cut.
Fixed a weird delay in the 2nd altar event.
Fixed some draw order related bugs.
Fixed unique buildings being shown in build mode even though they're already built.
I hope you like the changes! Please also let me know if you find any other issues!
Best, Kloppfer
Source
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