Full notes
Full Plebs and Pillagers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
- Fixes
Plebs and Pillagers changes
Hi there, A few days have passed since the game's release. I already rolled out some minor fixes earlier, but would like to inform you about some fixes and changes I implemented the last days:
Vagabonds will now switch to their favorite job once you accept them. This excludes hunters (when you have no bow for them) and warriors.
Crash when navigating empty crafting tabs fixed
Soft locks after event encounters under certain circumstances should be fixed now
Crashes caused by the bandit scout's behavior should be fixed
A glitch where your miners would never get any resources should be fixed
The tolerance for reaching a certain position has been loosened. This should fix at least some of the causes for issues where builders wouldn't build or upgrade buildings.
I'm sorry for any weird crashes or glitches you might have experienced, and I will keep fixing everything I can find or get informed about as soon as possible.
Please keep the feedback and reports coming!
Best, Kloppfer
Source
Changelog.gg summarizes and formats this update. How we read updates.
