Full notes
Full Plebs and Pillagers update
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What changed
- Gameplay
- Balance
Plebs and Pillagers changes
It has been quite some time since the last update... The game has been stable since then, but I think it's time to give Plebs & Pillagers some more love! So here comes the update some of you might have actually been waiting for!
Achievements! This was requested quite often, so here they are!
Morale balancing adjusted to mitigate the downward spiraling a bit
- Enemy rebalancingChanged the enemy warband sizes and some HP values
Battle adjustments: Warbands won't charge each other until a lot closer now. This helps with making the plebs defending the walls a bit more useful, because they're now more often in range when the fighting starts.
Water level raised: The water line is now a lot higher, increasing the reflecting area
- Area generation adjustmentsThe gap between the spot for the bridge and the fisherman's hut was increased, so you can actually build something between them now
Fixed some collision masks, so you won't block buildings in fixed positions (e.g. the tavern) anymore
Due to an engine update there have been waaaay more updates and fixes under the hood, but most of those won't have any impact on your experience.
Best, Kloppfer
Source
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