HomeGamesUpdatesPricingMethodology
Steam News1 April 20263mo ago

Update 1.1.0.0

It has been quite some time since the last update... The game has been stable since then, but I think it's time to give Plebs & Pillagers some more love!

Full notes

Full Plebs and Pillagers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Balance
changedMorale balancing adjusted to mitigate the downward spiraling a bit
changedEnemy rebalancing: Changed the enemy warband sizes and some HP values
changedArea generation adjustments: The gap between the spot for the bridge and the fisherman's hut was increased, so you can actually build something between them now
fixedFixed some collision masks, so you won't block buildings in fixed positions (e.g. the tavern) anymore

Plebs and Pillagers changes

changedMorale balancing adjusted to mitigate the downward spiraling a bit
changedEnemy rebalancing: Changed the enemy warband sizes and some HP values
changedArea generation adjustments: The gap between the spot for the bridge and the fisherman's hut was increased, so you can actually build something between them now
fixedFixed some collision masks, so you won't block buildings in fixed positions (e.g. the tavern) anymore

It has been quite some time since the last update... The game has been stable since then, but I think it's time to give Plebs & Pillagers some more love! So here comes the update some of you might have actually been waiting for!

  • Achievements! This was requested quite often, so here they are!

  • Morale balancing adjusted to mitigate the downward spiraling a bit

  • Enemy rebalancingChanged the enemy warband sizes and some HP values
  • Battle adjustments: Warbands won't charge each other until a lot closer now. This helps with making the plebs defending the walls a bit more useful, because they're now more often in range when the fighting starts.

  • Water level raised: The water line is now a lot higher, increasing the reflecting area

  • Area generation adjustmentsThe gap between the spot for the bridge and the fisherman's hut was increased, so you can actually build something between them now
  • Fixed some collision masks, so you won't block buildings in fixed positions (e.g. the tavern) anymore

Due to an engine update there have been waaaay more updates and fixes under the hood, but most of those won't have any impact on your experience.

Best, Kloppfer

Source

Steam News / 1 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.