Full notes
Full Plebs update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Features:
Added 'Survival mode'
In Survival mode waves of enemies will attack your town. You will need to continually build up your defences with soldiers, vehicles, Champions, walls, and everything else at your disposal to stay alive as long as possible
Each wave brings a bigger challenge than the last, with 'Battle' waves providing an even greater threat to your town
You can pick 'Stratagems' which aid your town, your Plebs, and your army
Stratagems come in a wide variety, for example faster movement over roads, unlocking Metals more quickly, strengthening your Towers, and many many more
You will be able to select a Stratagem at the beginning of the level and periodically after successfully defending against waves of enemies
Rewards will also be given to you to provide smaller boosts to your town, such as a number of free Plebs, or even a free Champion of your choosing
Gameplay:
Architect Champions will slowly restore the health of buildings within their radius
Champion Palaces now have a cooldown before a new Champion can be selected
Increased metal durability slightly
Increased all soldier training duration
New soldiers will not start training at the armoury until there is a free training area
All armoury buildings start with one training area. Further training areas are added when upgraded
Increased the resource cost of some buildings slightly
UI:
Redesigned the main menu
Added 'Survival mode' to the main menu
Added a button to building notifications to quickly re-assign a new worker when their tool degrades
Added the Egyptian 'Stables' building option
Levels:
Added Survival mode maps:
Encircled
Level Up
Nowhere To Hide
Bug-fixes:
Fixed building resources being destroyed when buildings are upgraded
Fixed the Codex not loading the Player's Nation when first opened
Fixed miners not calculating the amount of prospect correctly when changing the mine trait
Stopped units from being pushed up hills or onto water when avoiding/colliding/being knocked back
Fixed loading saves with Champions
Stopped all buildings producing notifications when the Player is defeated
Resolved units in vehicles (e.g. chariots) remaining invisible when exiting the Fog of War
Resolved the 'new Champion' notification spamming
Various crash fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
