Full notes
Full Plebs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
- Fixes
Plebs changes
Gameplay:
Added the Champion unit
Champions are special units that provide boosts to your army or town.
Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.
Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.
Added the Veteran Champion
A Veteran requires a certain number of enemy units to be killed.
The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.
Added the Merchant Champion
A Merchant requires a certain number of resources to be produced in your town.
The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.
Added the Architect Champion
An Architect requires a certain number of buildings to be built in your town.
The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.
Added the Champion Palace building
Greeks can place the Anaktoro building to create Champions
Greeks can place the Kastali building to create Champions
Increased the strength of all Towers
Increased the damage of all Sentries in Towers
Increased Tower Sentry range to match the view distance
Added Norsemen Beekeeper gather animation
Added Norsemen Cooper animation
Added Norsemen Longhouse upgrade model
Formations 'prepare' less often when moving
Reduced terrain regeneration delay
Display current number of free Plebs in a town
Allow the number of free Plebs to be changed per town (shown when looking at each town)
Slightly increased the duration for harvesting terrain
Features:
Added tree stumps and rock pebbles where Trees and Rocks have been harvested
Added upgrades for all harvesting buildings which increase harvest distance and/or radius
Added notification for when a player is defeated
Performance:
Add level-of-detail models for all static objects
Added level-of-detail models for Grass
Added setting to turn of Grass
Disabled dynamic lights on lower quality settings
Hide small scenery when zoomed out
General render performance improvements
UI animation performance improvements
Levels:
Reduces the spawn rate of all animals
Minor balancing changes to some levels
Bug-fixes:
Resolved Plebs not being assigned work when they were available
Ensure Plebs can always take food to houses when there is existing food
Resolved saves being incorrectly loaded in many cases
Resolved terrain paint and grass alignment
Repaint growing terrain when loading from a save
Modified how resources were requests for buildings which produce multiple output resources per input resource
Corrected in-progress building UI not showing the correct number of remaining resources
Limited projectile arc heights when close to their target
Restore building upgrade models from saves
Corrected moving house bedtimes
Resolved every other unit movement request failing in some cases
Soldiers will now correctly follow moving enemies
Resolved animals not being 'released' if the harvesting building is upgraded
Fixed projectiles state not being restored correctly from saves
Other crash fixes
Source
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