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Steam News16 March 20242y ago

Version 1.4.0 - Champions

Gameplay: Added the Champion unit Champions are special units that provide boosts to your army or town. Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.

Full notes

Full Plebs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes14 additions16 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Fixes
changedGameplay:
addedAdded the Champion unit Champions are special units that provide boosts to your army or town. Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met. Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.
addedAdded the Veteran Champion A Veteran requires a certain number of enemy units to be killed. The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.
addedAdded the Merchant Champion A Merchant requires a certain number of resources to be produced in your town. The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.
addedAdded the Architect Champion An Architect requires a certain number of buildings to be built in your town. The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.
addedAdded the Champion Palace building Greeks can place the Anaktoro building to create Champions Greeks can place the Kastali building to create Champions

Plebs changes

changedGameplay:
addedAdded the Champion unit Champions are special units that provide boosts to your army or town. Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met. Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.
addedAdded the Veteran Champion A Veteran requires a certain number of enemy units to be killed. The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.
addedAdded the Merchant Champion A Merchant requires a certain number of resources to be produced in your town. The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.
addedAdded the Architect Champion An Architect requires a certain number of buildings to be built in your town. The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.

Gameplay:

  • Added the Champion unit

    • Champions are special units that provide boosts to your army or town.

    • Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.

    • Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.

  • Added the Veteran Champion

    • A Veteran requires a certain number of enemy units to be killed.

    • The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.

  • Added the Merchant Champion

    • A Merchant requires a certain number of resources to be produced in your town.

    • The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.

  • Added the Architect Champion

    • An Architect requires a certain number of buildings to be built in your town.

    • The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.

  • Added the Champion Palace building

    • Greeks can place the Anaktoro building to create Champions

    • Greeks can place the Kastali building to create Champions

  • Increased the strength of all Towers

  • Increased the damage of all Sentries in Towers

  • Increased Tower Sentry range to match the view distance

  • Added Norsemen Beekeeper gather animation

  • Added Norsemen Cooper animation

  • Added Norsemen Longhouse upgrade model

  • Formations 'prepare' less often when moving

  • Reduced terrain regeneration delay

  • Display current number of free Plebs in a town

  • Allow the number of free Plebs to be changed per town (shown when looking at each town)

  • Slightly increased the duration for harvesting terrain

Features:

  • Added tree stumps and rock pebbles where Trees and Rocks have been harvested

  • Added upgrades for all harvesting buildings which increase harvest distance and/or radius

  • Added notification for when a player is defeated

Performance:

  • Add level-of-detail models for all static objects

  • Added level-of-detail models for Grass

  • Added setting to turn of Grass

  • Disabled dynamic lights on lower quality settings

  • Hide small scenery when zoomed out

  • General render performance improvements

  • UI animation performance improvements

Levels:

  • Reduces the spawn rate of all animals

  • Minor balancing changes to some levels

Bug-fixes:

  • Resolved Plebs not being assigned work when they were available

  • Ensure Plebs can always take food to houses when there is existing food

  • Resolved saves being incorrectly loaded in many cases

  • Resolved terrain paint and grass alignment

  • Repaint growing terrain when loading from a save

  • Modified how resources were requests for buildings which produce multiple output resources per input resource

  • Corrected in-progress building UI not showing the correct number of remaining resources

  • Limited projectile arc heights when close to their target

  • Restore building upgrade models from saves

  • Corrected moving house bedtimes

  • Resolved every other unit movement request failing in some cases

  • Soldiers will now correctly follow moving enemies

  • Resolved animals not being 'released' if the harvesting building is upgraded

  • Fixed projectiles state not being restored correctly from saves

  • Other crash fixes

Source

Steam News / 16 March 2024

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