Full notes
Full Playback Loop update
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What changed
- UI and audio
- Gameplay
- Fixes
Playback Loop changes
This is the 3rd patch issued so far. There are still a few bugs / issues, but we're working to improve the game into the state we want it to be in. Thanks to everyone who has reported bugs so far!
Implemented "Speed Runner" mode that will skip most cutscenes, all tutorials, an drastically decrease the time spent in the exit sequence. You can find it under the "Input" options menu.
Added a "Restart Level" key action to instantly restart the current level. Default is "Backspace"
Fixed edge case where starting playback too soon may break the game until you restart.
When Speed Runner mode is enabled, the current level time and full run time (If you start on Sunrise) will display in the top right.
Added FOV Slider. Default is 60.
Adder VHS Post Processing Effect Intensity Slider. Default is 100.
Refactored Ingame timer code
Updated AutoSplitter data objects to use more accurate times
Few smaller bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
