Full notes
Full Playback Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedResolved an issue where, mostly in Sealords, the pre-record that spawns on the box would be thrown off on playback start.
Minor patch to resolve some instances where if you preformed an action on the same frame you stopped recording, that action would not be captured.
Resolved an issue where, mostly in Sealords, the pre-record that spawns on the box would be thrown off on playback start.
Source
Changelog.gg summarizes and formats this update. How we read updates.
