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Latest Playback Loop updates
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- Playback Loop
Unity Engine Update
Engine update to 2022.3.62f2 which addresses the recent CVE-2025-59489
Announcement - Playback Loop
Minor Patch
Minor patch to resolve some instances where if you preformed an action on the same frame you stopped recording, that action would not be captured. Resolved an issue where, mostly in Sealords, the pre-record that spawns…
Announcement1 changeFix - Playback Loop
Gameplay Fixes and Updates
Hello Everyone! This is the largest update so far which brings new recording and playback code which either fully resolves or heavily reduces playback "desyncs" that would happen depending on various conditions during g…
Announcement7 changesFixGameplay - Playback Loop
Minor fixes
Small bug fixes and improvements out now! Main Menu music now loops Left Shift + Left Control + Restart Key now restarts your run fully from Sunrise FOV slider in main menu no longer freaks out Fixed fizzler in Ranch Ha…
Announcement3 changesFixGameplay - Playback Loop
July 28th Update
Another update with some fixes and changes! Achievement and Leader board code refactored by Jim. This should resolve issues with the clipboard displaying the wrong time. No Death runs should be fixed as well Resolved so…
Announcement4 changesFix - Playback Loop
Quality of Life and Speed Running
This is the 3rd patch issued so far. There are still a few bugs / issues, but we're working to improve the game into the state we want it to be in. Thanks to everyone who has reported bugs so far! Implemented "Speed Run…
Announcement5 changesFixGameplay - Playback Loop
2nd Post Launch Update!
Fixed keybinds resetting on level change Fixed grab buffering issue so grabbing cubes, mostly in Attleboro, feels much better Modifier keys don't count to load the next level Fixed issue where recording eraser would som…
Security15 changesFixGameplay - Playback Loop
Bug Fix Patch
First game, first patch! Adjusted cube collision handling when cubes are inside the player. This should prevent the cubes from forcing the player though the walls/floor. Other minor null ref fixes.
Announcement1 changeGameplay


