Plastic Tactics Online - The Countdown Begins You know if you've done this long enough that just when you think its kinda ready you discover that one remaining issue.
In this update3
Full notes
Full Plastic Tactics Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition2 changes0 removals
Fixes
Gameplay
Events
UI and audio
fixedPlastic Tactics Online - The Countdown BeginsYou know if you've done this long enough that just when you think its kinda ready you discover that one remaining issue. Its inevitable and you see 10 other things you have to ignore while trying to find that nice elegant solution. It always takes longer to address or surface that initially expected. Well, I've found it. We'll get it fixed but you know one issue at a time.
addedThe Marketing Work is Never DoneTime to make sure people know about the game. Our audience is small but we'll be enhancing that over the next couple months using tools we added to the engine (some home grown, some packages we included) to help us gather enough media to keep everybody interested.
changedThe Marketing Work is Never DoneSeems this is a much bigger challenge than expected, so the first advice to all aspiring developers -- build these tools in to your plan in the beginning. Screenshot tools, like being able to position a camera and take a high res shot are critical. Video capture tools, these are the most challenging - and yes you can use the great tools that Steam provides for some things but inevitably you'll want to see that cool event from a great camera angle. More special tools for that.
fixedBugs & FixesCountdown timers, turn switches made smooth, transitions are all getting some polish. Wonder what folks want to see statistically or situationally when the turn switch happens?
changedThe FutureFeedback drives priorities for us, and while we know of literally hundreds of opportunities to polish up the UI and the game modes we welcome your feedback.
Plastic Tactics Online changes
fixedYou know if you've done this long enough that just when you think its kinda ready you discover that one remaining issue. Its inevitable and you see 10 other things you have to ignore while trying to find that nice elegant solution. It always takes longer to address or surface that initially expected. Well, I've found it. We'll get it fixed but you know one issue at a time.
addedTime to make sure people know about the game. Our audience is small but we'll be enhancing that over the next couple months using tools we added to the engine (some home grown, some packages we included) to help us gather enough media to keep everybody interested.
changedSeems this is a much bigger challenge than expected, so the first advice to all aspiring developers -- build these tools in to your plan in the beginning. Screenshot tools, like being able to position a camera and take a high res shot are critical. Video capture tools, these are the most challenging - and yes you can use the great tools that Steam provides for some things but inevitably you'll want to see that cool event from a great camera angle. More special tools for that.
fixedCountdown timers, turn switches made smooth, transitions are all getting some polish. Wonder what folks want to see statistically or situationally when the turn switch happens?
changedFeedback drives priorities for us, and while we know of literally hundreds of opportunities to polish up the UI and the game modes we welcome your feedback.
Plastic Tactics Online - The Countdown Begins
You know if you've done this long enough that just when you think its kinda ready you discover that one remaining issue. Its inevitable and you see 10 other things you have to ignore while trying to find that nice elegant solution. It always takes longer to address or surface that initially expected. Well, I've found it. We'll get it fixed but you know one issue at a time.
The Marketing Work is Never Done
Time to make sure people know about the game. Our audience is small but we'll be enhancing that over the next couple months using tools we added to the engine (some home grown, some packages we included) to help us gather enough media to keep everybody interested.
Seems this is a much bigger challenge than expected, so the first advice to all aspiring developers -- build these tools in to your plan in the beginning. Screenshot tools, like being able to position a camera and take a high res shot are critical. Video capture tools, these are the most challenging - and yes you can use the great tools that Steam provides for some things but inevitably you'll want to see that cool event from a great camera angle. More special tools for that.
Does this hold us up, yes, but eventually you have to deal with it.
Bugs & Fixes
Countdown timers, turn switches made smooth, transitions are all getting some polish. Wonder what folks want to see statistically or situationally when the turn switch happens?
The Future
Feedback drives priorities for us, and while we know of literally hundreds of opportunities to polish up the UI and the game modes we welcome your feedback.
Wishlist us, and follow the trail from fledgling student project to indie darling.