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Steam News19 October 20258mo ago

Plastic Tactics Online - 1.5.1 Update releases

Patch The core game engine as I'm sure folks know was patched to address a certain issue with the core engine. For us that meant a full build to update libs.

In this update3

Full notes

Full Plastic Tactics Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions4 changes1 removal
  • Security
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
changedPatchLibrary update forced due to Unity security issue
fixedPatchFixed missing refs due to Library update
fixedFixesFixed warnings in debug systems when they initialize before remote config
fixedFixesFixed bad spelling errors
fixedFixesSlight offset shift in capsule collider so character doesn't float
fixedFixesFixing height of lobby character

Plastic Tactics Online changes

changedLibrary update forced due to Unity security issue
fixedFixed missing refs due to Library update
fixedFixed warnings in debug systems when they initialize before remote config
fixedFixed bad spelling errors
fixedSlight offset shift in capsule collider so character doesn't float

Patch

The core game engine as I'm sure folks know was patched to address a certain issue with the core engine. For us that meant a full build to update libs. This build includes this update

  • Library update forced due to Unity security issue

  • Fixed missing refs due to Library update

Fixes

  • Fixed warnings in debug systems when they initialize before remote config

  • Fixed bad spelling errors

  • Slight offset shift in capsule collider so character doesn't float

  • Fixing height of lobby character

  • PTO-466, PTO-1174 Pause Settings - no confirmation of positive changes, now confirms on exit

  • PTO-1163 Player can walk through pencil (zipline start/end)

  • PTO-1841 Zipline prompts with key use too small a font

  • PTO-1208 Wind zone makes it easy to get onto shelf

  • Confirm Range for weapons is coming from remote config

  • Rename internal items in prep for new items

  • Making sure the debug stuff doesn't show up in production builds

  • Completed proper credits page

  • Debug system updates (internal use)

    • Updated debug system to use the debug action maps so they can be eliminated in production builds

    • Bug fix debug marketing camera into levels to make screen shots easier

    • Cleaning up the debug system to have better help and use the std input system - easier to know what's doing what

  • Fixed Friends Demo issue sometimes not connecting to Full Private Games with code

Features

  • Removed placeholder X for dead soldier

  • Units retain weapon on unit swap

  • Bot unit experimental navigation on test level - hidden in this release

Source

Steam News / 19 October 2025

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