Patch Post engine update there are still bugs that need fixing while we work on the most requested features, specifically looking at a Single Player mode that includes some AI players to test your skill.
In this update2
Full notes
Full Plastic Tactics Online update
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What changed
1 fix1 addition1 change2 removals
Maps
Gameplay
UI and audio
fixedPatchPost engine update there are still bugs that need fixing while we work on the most requested features, specifically looking at a Single Player mode that includes some AI players to test your skill. Spectator mode seemed to be broken and was subsequently fixed. If a player in spectator mode uses the move controls (WASD on kbd or the left stick on the gamepad) the camera should track the group of units on the map while orbiting along a fixed track the encompasses the map. This track has three heights to it, allowing the player to effectively go up one level or down one level while moving the camera along the track. Targeting is to the central mass of all units. This allows players between turns to scout other player units and identify pickups and other locations.
changedPatchSpectator Mode can also be accessed during the player's turn at present, although a future Recon mode with some more freedom of camera movement and aim/zoom functionality is in the works.
removedFixesFIXES: - Spectator controls no longer ignored for player - WASD now used to control spectator camera on track around map, WS goes up/down track, AD goes round - Focus is all units, weighted to player - Help UI prefabs updated
removedFixesUPDATES: - removed additive scene manager for now - caused some full build errors and was unused - identify connected players so the game would not spawn a unit on top of an item spawn - build settings
addedFixesADDED: - Game version on main screen - Show the game version so folks who are playing know they are on the latest
Plastic Tactics Online changes
fixedPost engine update there are still bugs that need fixing while we work on the most requested features, specifically looking at a Single Player mode that includes some AI players to test your skill. Spectator mode seemed to be broken and was subsequently fixed. If a player in spectator mode uses the move controls (WASD on kbd or the left stick on the gamepad) the camera should track the group of units on the map while orbiting along a fixed track the encompasses the map. This track has three heights to it, allowing the player to effectively go up one level or down one level while moving the camera along the track. Targeting is to the central mass of all units. This allows players between turns to scout other player units and identify pickups and other locations.
changedSpectator Mode can also be accessed during the player's turn at present, although a future Recon mode with some more freedom of camera movement and aim/zoom functionality is in the works.
removedFIXES: - Spectator controls no longer ignored for player - WASD now used to control spectator camera on track around map, WS goes up/down track, AD goes round - Focus is all units, weighted to player - Help UI prefabs updated
removedUPDATES: - removed additive scene manager for now - caused some full build errors and was unused - identify connected players so the game would not spawn a unit on top of an item spawn - build settings
addedADDED: - Game version on main screen - Show the game version so folks who are playing know they are on the latest
Patch
Post engine update there are still bugs that need fixing while we work on the most requested features, specifically looking at a Single Player mode that includes some AI players to test your skill. Spectator mode seemed to be broken and was subsequently fixed. If a player in spectator mode uses the move controls (WASD on kbd or the left stick on the gamepad) the camera should track the group of units on the map while orbiting along a fixed track the encompasses the map. This track has three heights to it, allowing the player to effectively go up one level or down one level while moving the camera along the track. Targeting is to the central mass of all units. This allows players between turns to scout other player units and identify pickups and other locations.
Spectator Mode can also be accessed during the player's turn at present, although a future Recon mode with some more freedom of camera movement and aim/zoom functionality is in the works.
Fixes
AdjustedFIXES- Spectator controls no longer ignored for player - WASD now used to control spectator camera on track around map, WS goes up/down track, AD goes round - Focus is all units, weighted to player - Help UI prefabs updated
RemovedUPDATES- removed additive scene manager for now - caused some full build errors and was unused - identify connected players so the game would not spawn a unit on top of an item spawn - build settings
ADDED: - Game version on main screen - Show the game version so folks who are playing know they are on the latest