In this update6
Full notes
Full Plastic Battlegrounds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Plastic Battlegrounds changes
Change log
New Units
Paratroopers: Based on US Airborne paratroopers during WW2; They carry M1 Carbines, have more health, accuracy, and do more damage than the normal soldier. They have rings on their heads similar to paratrooper toys!
Individual paratroopers can be found in the Units menu, or dropped from a C47 plane if spawned from Paradrop in Support menu or Target Marker.
Bomber Zombies: Has a firecracker on their back, will run at enemies and explode when in proximity. Has Orange and normal zombie variants.
(Has been in tester builds since end of last week but hadn't announced it until now.)
Service Uniform Soldier: Soldier wearing ceremonial uniform. Carries default m16 for now. Will later have an M1 Garand Service Uniform Soldiers.
Will salute if AI is turned off.
Steam post image
Interactables
Cleaner spray added to levels! Can be picked up to deal damage when sprayed at units.
Edible food added to Kitchen!
New Weapons
Reloadable M60, Machine Pistol, Sten, Cadet Pistol and Burst Pistol!
M60 has belt feeding animation! (Note: We are considering a more involved M60 reload, it has a basic reload for now.)
Reloadable M2 Browning and Reloadable M60 Turret. (Was in last update but was not announced)
Other Additions & Changes
NPCs can now reload their weapons!
Squad Leaders have Sergeant insignia on their helmets.
Pistol wielding soldiers now carry their guns one handed instead of two handed, which is more accurate to the time period of existing toy soldiers' eras.
M60 reloadable now has pullback arm.
RPD firing now has bullet belt animation.
Cadet team color fixed to be lighter than normal soldiers again.
Optimization to NPC projectiles and impact effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
