In this update4
Full notes
Full Plastic Battlegrounds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Server
- Balance
Plastic Battlegrounds changes
Change log
Air control
Allows the player to change their location in midair so that they more easily adjust where they land.
Multiplayer fixes
Disabled prop spawning in the lobby.
Added a player notification when the max NPC limit is reached.
Lobby tags updated & “free-from” tag removed
- Big Mode host settingsremoved the “nobody” option.
Unlockable MP weapons found in maps now render correct team colors for clients (host already did).
Fixed Big Mode being able to grab props after death.
The Exit To Main Menu button is now red.
UI Session browser: Bigger text makes it easier to read servers and map names.
Added Golden Bobarov to OP weapons.
SinglePlayer fixes
Flamethrower now deals damage correctly.
NPC’s can be spawned in the Watch Tower.
Fixed paratroopers respawning below the map after being revived
Fixed a visual glitch on the paratrooper plane’s engine
Trench gun damage has been adjustments
Fixed SP bug with the capture flag turning white instead of capture color
Fixed reloadable Bluehemoth PDW from jamming after each shot
Fixed Reloadable Trench gun. Its damage now matches its non-reloadable variant.
[Tester exclusive] AA Gun (preview) is in the Dev Room. It’s controllable by players or AI. Health visualization has been added and head location has been fixed over previous releases. An unlockable with a statue found in the dev room.
[Tester exclusive] Sniper and Paratrooper Radioman added to dev room
This mid cycle release focuses on quality of life improvements such as updates to the UI & bug fixes. We have also added air control which allows the player to adjust their location while in midair. This improves on the previous system where the player had no ability to adjust their location while jumping or falling. We are aware that some players are experiencing issues launching the game. This is due to players having many different setups in terms of hardware and software. We haven’t been able to look into this issue until recently because we were focused on general bugs and features for both PCVR and Quest but we are beginning to look into this more. To help us, you can include information about your setup, especially anything that could be different from the average PCVR player.
Source
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