In this update1
Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Server
- UI and audio
- Performance
Planetoid Pioneers changes
We had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9, out now!!
HIGHLIGHTS:
2k19 bug fix
Game start with russian and other computer names now
Prep for upcoming online multiplayer (oh snap)
FULL CHANGELOG:
ADDITONS
Added settings flag to multiplayer menu scene too
Added emoji wheel
Added util.scheduleUpdate(func, time, ...)
Added util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument
Added screen ID to controller, bound it to lua, mixing cameras by screen id
Added and bound scene:ActivateZonesAtPoint(pnt)
Added math.noise(x,y)
Added color.gray
Temp: auto adding missing pioneers on build
Added pio.destroyIncludingTargetAssemblies()
Added and bound c2d:DisconnectPlayerFromServer(ctrlID)
Added GetGameInfo().players.disconnected and desynchronized
Added and set SNNeoNoire font
Added force start
Added and bound c2d:GetGameInfo
Added and bound c2d:LobbyStartGame()
Added gameNetVer to lobbies, discoverying servers all time for now
Added and bound c2d:GetLobbies(), JoinGame and CreateGame
Added c2d:GetNetworkState()
Added c2d:ConnectToServer(id) and added id to discovered servers
Added game keys mechanism to filter out pirated versions from servers
Added PP_ONLINE_GAME def, disabled workshop
Added SimpleDoc JSON parser, getting online servers from ServerMan
Added minimal reaction chat test
Added to bomb tennis: scoring, game win, effects, outs
Added util.schedule(func, time, ...)
Added new scene: bomb tennis
Added new tool racket
Added util.boomPSAssembly(psName, target) and util.addTrail(target, time)
Added respawn.setRespawnAsStandardPio(set) to make all players respawn as standard pioneer in respawn station
Added util.flash(asm, time, lightness)
Added vehicle building phase in racetoid
Added little feedback to construction elevator
MiroMode adds 3 loot bubbles and resets every 5 mins
Added more info into det. debug frame - obj added from Lua/engine, deleted timers info
Added miroMode
Added created timers debug info
Added checkbox to show/hide net status
I shortcut disabled in net game, added shortcut 7 to start game with debug
Added debug determinism setting before starting game
Added hud.add/stop_floaty_PS(name, target)
Added gun_helper.setAllowGiveBPOnExplosion(set)
Added random seeds check also to simple determinism check
Added info about server's determinism frames checked
Added frames-behind status
Filled all ammotoid arenas, added sounds
- Gun_helperadded addGunModifier(func) and removeGunModifier(id) to apply and remove modifier to/from all current and future guns
- Ammotoidprepared all arenas, added shape to planet, set mappable
Added cleanup to ammotoid for better performance
Added missing pp_ai function
- Ammotoidadded crowns for winners, more AIs in loot bubbles, loot bubbles dont spawn items players have in hands, nicer effect and random delay for loot bubble respawn
Ice bug checks all broken off pieces to explode, added particle System trail effect when falling down dead
Loot bubble spawns helper AIs, floats around randomly, added particle Systems
Added start tips to ammotoid
Added trail white particle System
Added tiny tool activation delay after pickup to avoid firing first shots out of control
Added net traffic info also in bits/sec
Added simple version of determinism checking, without debug info
Ammotoid added temporary winning
Added AI player to ammotoid
Added effects to booster
Pop plant doenst add trail to tiny stuff
- Ammotoidadded some juice
Added tool booster prototype
Added total packets sent and received to network info
Added client PPS limit, disabled SHA packets check
Added data flow info and debug determinism checkbox
Added ask for missing frames delay
Netgame - added run-time-settable option to limit Packets per Second sent by server game
Pop plant adds trail to target
Source
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