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Steam News9 January 20197y ago

Startup bugs fixed; foreshadowing of things to come

We had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops.

In this update1

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes71 additions0 changes0 removals
  • Gameplay
  • Workshop
  • Server
  • UI and audio
  • Performance
addedWe had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9 , out now!!
addedADDITONSAdded settings flag to multiplayer menu scene too
addedADDITONSAdded emoji wheel
addedADDITONSAdded util.scheduleUpdate(func, time, ...)
addedADDITONSAdded util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument
addedADDITONSAdded screen ID to controller, bound it to lua, mixing cameras by screen id

Planetoid Pioneers changes

addedWe had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9 , out now!!
addedAdded settings flag to multiplayer menu scene too
addedAdded emoji wheel
addedAdded util.scheduleUpdate(func, time, ...)
addedAdded util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument

We had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9, out now!!

HIGHLIGHTS:

  • 2k19 bug fix

  • Game start with russian and other computer names now

  • Prep for upcoming online multiplayer (oh snap)

FULL CHANGELOG:

ADDITONS

  • Added settings flag to multiplayer menu scene too

  • Added emoji wheel

  • Added util.scheduleUpdate(func, time, ...)

  • Added util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument

  • Added screen ID to controller, bound it to lua, mixing cameras by screen id

  • Added and bound scene:ActivateZonesAtPoint(pnt)

  • Added math.noise(x,y)

  • Added color.gray

  • Temp: auto adding missing pioneers on build

  • Added pio.destroyIncludingTargetAssemblies()

  • Added and bound c2d:DisconnectPlayerFromServer(ctrlID)

  • Added GetGameInfo().players.disconnected and desynchronized

  • Added and set SNNeoNoire font

  • Added force start

  • Added and bound c2d:GetGameInfo

  • Added and bound c2d:LobbyStartGame()

  • Added gameNetVer to lobbies, discoverying servers all time for now

  • Added and bound c2d:GetLobbies(), JoinGame and CreateGame

  • Added c2d:GetNetworkState()

  • Added c2d:ConnectToServer(id) and added id to discovered servers

  • Added game keys mechanism to filter out pirated versions from servers

  • Added PP_ONLINE_GAME def, disabled workshop

  • Added SimpleDoc JSON parser, getting online servers from ServerMan

  • Added minimal reaction chat test

  • Added to bomb tennis: scoring, game win, effects, outs

  • Added util.schedule(func, time, ...)

  • Added new scene: bomb tennis

  • Added new tool racket

  • Added util.boomPSAssembly(psName, target) and util.addTrail(target, time)

  • Added respawn.setRespawnAsStandardPio(set) to make all players respawn as standard pioneer in respawn station

  • Added util.flash(asm, time, lightness)

  • Added vehicle building phase in racetoid

  • Added little feedback to construction elevator

  • MiroMode adds 3 loot bubbles and resets every 5 mins

  • Added more info into det. debug frame - obj added from Lua/engine, deleted timers info

  • Added miroMode

  • Added created timers debug info

  • Added checkbox to show/hide net status

  • I shortcut disabled in net game, added shortcut 7 to start game with debug

  • Added debug determinism setting before starting game

  • Added hud.add/stop_floaty_PS(name, target)

  • Added gun_helper.setAllowGiveBPOnExplosion(set)

  • Added random seeds check also to simple determinism check

  • Added info about server's determinism frames checked

  • Added frames-behind status

  • Filled all ammotoid arenas, added sounds

  • Gun_helperadded addGunModifier(func) and removeGunModifier(id) to apply and remove modifier to/from all current and future guns
  • Ammotoidprepared all arenas, added shape to planet, set mappable
  • Added cleanup to ammotoid for better performance

  • Added missing pp_ai function

  • Ammotoidadded crowns for winners, more AIs in loot bubbles, loot bubbles dont spawn items players have in hands, nicer effect and random delay for loot bubble respawn
  • Ice bug checks all broken off pieces to explode, added particle System trail effect when falling down dead

  • Loot bubble spawns helper AIs, floats around randomly, added particle Systems

  • Added start tips to ammotoid

  • Added trail white particle System

  • Added tiny tool activation delay after pickup to avoid firing first shots out of control

  • Added net traffic info also in bits/sec

  • Added simple version of determinism checking, without debug info

  • Ammotoid added temporary winning

  • Added AI player to ammotoid

  • Added effects to booster

  • Pop plant doenst add trail to tiny stuff

  • Ammotoidadded some juice
  • Added tool booster prototype

  • Added total packets sent and received to network info

  • Added client PPS limit, disabled SHA packets check

  • Added data flow info and debug determinism checkbox

  • Added ask for missing frames delay

  • Netgame - added run-time-settable option to limit Packets per Second sent by server game

  • Pop plant adds trail to target

Source

Steam News / 9 January 2019

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