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Steam News9 September 20187y ago

SEXY ROPES and FAST loading in Release Build 8

Well folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love!

In this update2

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes18 additions9 changes2 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Balance
fixedWell folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love! If you were bothered by the long load times before, or the old segmented ropes/cables, or any of the loooong list of issues listed below now fixed and polished, it's high time to dive right in anew. We are working hard to improve all these critical areas in preparation for some far bigger things we are cooking up for this fall, so stay tuned for very exciting announcements here soon! --> Please remember to write a Steam review of what you think about the game! <--
addedHIGHLIGHTS:Ice can now melt from heat
changedHIGHLIGHTS:Major performance and loading time improvements
fixedHIGHLIGHTS:Re-tweaked a lot of breaking values and fixed many unbreakable blueprints
addedADDITONSAdded and bound JointSet:SolveSoftlyCancel
addedADDITONSAdded and bound Joint:SolveSoftlyCancel()

Planetoid Pioneers changes

fixedWell folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love! If you were bothered by the long load times before, or the old segmented ropes/cables, or any of the loooong list of issues listed below now fixed and polished, it's high time to dive right in anew. We are working hard to improve all these critical areas in preparation for some far bigger things we are cooking up for this fall, so stay tuned for very exciting announcements here soon! --> Please remember to write a Steam review of what you think about the game! <--
addedIce can now melt from heat
changedMajor performance and loading time improvements
fixedRe-tweaked a lot of breaking values and fixed many unbreakable blueprints
addedAdded and bound JointSet:SolveSoftlyCancel

Well folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love! If you were bothered by the long load times before, or the old segmented ropes/cables, or any of the loooong list of issues listed below now fixed and polished, it's high time to dive right in anew. We are working hard to improve all these critical areas in preparation for some far bigger things we are cooking up for this fall, so stay tuned for very exciting announcements here soon! --> Please remember to write a Steam review of what you think about the game! <--

HIGHLIGHTS:

  • SEXY ROPES with curved rope renderer

  • Ice can now melt from heat

  • Major performance and loading time improvements

  • Most enemies indicate if they are hunting someone with a "!" and if they lost a target with "?"

  • Re-tweaked a lot of breaking values and fixed many unbreakable blueprints

  • Tons of bug fixes and polish thanks to feedback from the steam forums, discord and twitch streams

FULL CHANGELOG:

ADDITONS

  • Added and bound JointSet:SolveSoftlyCancel

  • Added and bound Joint:SolveSoftlyCancel()

  • Added back Aurium Sarcophagus

  • Added warning to loot chest if assembly doesnt extist

  • Added util.testAssemblies() function to test correct setup of breaking, atomizing, etc on assemblies

  • Added and bound scene:SetActivateZonesByCameraPosWhenNoPlayerPresent

  • Added and bound MO::GetCollidedWithTOPoint

  • Added ? and ! indicators to sentry camera, all birds, zombies and vendor bot

  • Added ? and ! indicators to all AIs using pp_ai radar helper

  • Added AI funcs to indicate enemy found and lost with ! and ?, testing with bot flip

  • Zombies can only see whats in front of them

  • Defense drone adds more flying power to carry things up that mounted it

  • Added latest romanian translation

  • Added little cooldown to entering vehicles to avoid sound spam and weird physics

  • Added debug info to LoadDiscoveryMap

  • Added latest pl.json

UPDATES

  • Deleting temporary texture, audio and script files on startup, if detected this is an update

  • Birds drop carried stuff when dying

  • Removed rope renderer from tentacle

  • Directx11 compiles; now the real work begins

  • Set ice blueprints to break to less pieces, causes a lot of decals, sounds and geometry perform

  • Changed default breaking values for new MOs

  • Set up breaking for all junk blueprints

  • Setting blueprint auto mount joints to involuntary on load, just for blueprints that are older than this version. newly saved blueprints will not change involuntary option on load

  • Flamethrower also has sharpness damage to be useful against metal things too

  • Set all Construction blueprints mount joints involuntary

  • New material featuremelting from heat, added Melt Water PS, updated materials
  • Directx graphics will compile (hopefully no opengl breakages)

  • Lump and Ice blueprints set to not allow burning

  • Renamed too long function name to SetActivateZonesByCameraPos

  • Stopping loop sound when linked object inactivates

  • Splitting CPUMemStat class into own file and aligning DX classes to current platform independent renderer

  • Tweaked material decals density, was too high on some materials, like ice and snow

  • Made Ice and Snow material break decal not that huge

  • DXRenderMesh and DXRenderTexture initial work

  • Start of dx11 work

  • Updated hull and core labels color in editor

  • Updated editor MO breaking core value disabled when allow break core disabled

  • Updated setting min impulse to break hull and core of MO

  • Set more blueprints not to burn

  • Set a lot of blueprints to not allow burning

  • Fixed recent update on joint solver - it fixes vehicles breaking

  • Updated materials, replaced old funky decals with nicer

Source

Steam News / 9 September 2018

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