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Steam News23 June 20188y ago

Update 6 - Planetoid Pioneers, now in Russian!

Cortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia.

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes6 additions7 changes1 removal
  • UI and audio
  • Fixes
  • Workshop
  • Store
  • Gameplay
  • Performance
changedCortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts! So, here is build update six , which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy!
fixedMost notable updates this time around:Fixed black screen on start for users playing offline or with very slow internet
fixedFull changelog:Fixed pioneer not respawning in right body when clicking respawn station
fixedFull changelog:Fixed potential lua error in pioneer
fixedFull changelog:Fixed lua error not showing locals and upvals if stack is more then 1 function deep in C
fixedFull changelog:Fixed missing localization in en

Planetoid Pioneers changes

changedCortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts! So, here is build update six , which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy!
fixedFixed black screen on start for users playing offline or with very slow internet
fixedFixed pioneer not respawning in right body when clicking respawn station
fixedFixed potential lua error in pioneer
fixedFixed lua error not showing locals and upvals if stack is more then 1 function deep in C

Cortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts! So, here is build update six, which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy!

Most notable updates this time around:

  • Russian Translation, almost completely everywhere

  • Nicer-looking loading screens

  • Printed capsules can be clicked when zooming out to respawn into them

  • Fixed black screen on start for users playing offline or with very slow internet

Full changelog:

  • Fixed pioneer not respawning in right body when clicking respawn station

  • Fixed potential lua error in pioneer

  • Fixed lua error not showing locals and upvals if stack is more then 1 function deep in C

  • Fixed missing localization in en

  • Localized Paused and Unpausing using coherent text layer, removed Engine Settings.xml not using anymore

  • Fixed pioneer shop error and weird behavior if pioneer is not there for some reason

  • Fixed clean up cleaning pios

  • Fixed game switching to menu on game over when editing

  • Fixed pioneer shop pioneers selectable on minimap

  • Added scene cleanup option to scene setup trigger and added to defendoid for better perf in long games

  • Colisum zooms closer in match and on winner, doesn't show next up during fight

  • Synced two scenes from PPtest to repo

  • Updated 'Restarting' to nice screen with coherent font for localisation

  • Fixed PS::SetTrailTexture()

  • Got back and aligned loading screen PS

  • Including pch_geom.h

  • Fixed camera weirdness on unlock

  • Fixed coliseum getting stuck

  • Fixed AB stuck

  • Renamed the planetoid flag string too for consistency

  • Settings flag is seperate translation string for special solution in german

  • SMall sync with english loc

  • Error when saving failed in meta functions

  • Fixed AB breaking when no connection to steam

  • Small reorganisation of Coherent subclasses

  • Orb and chest also open when in vehicle

  • Added missing translation in steam and pioneer shop

  • Game over: taking longer to zoom out and letting player choose to restart now or zoom out

  • Not putting player in veh on load and setting things spawned on load to fly out

  • Improved positioning of hud vehicle arrows slightly

  • Fixed uneven line lengths in AB, fixed overlap with ptoid

  • Fixed scene name localization

  • Switched off html shadows for a test

  • Added missing vehicle to en.json

  • Turned save fail warning into error

  • Tweaked game menu background to translucent black

  • Steam altar opens workshop only in steam version

  • Repaced ApplySubstitution with LocalisedWithSubstitution everywhere

  • Added new featured planetoids

  • Fixed: allowed to play music when sounds cannot, f.e on first scene frame, when loading engine etc

  • Fixed positioning of center label when long

  • Start of Coherent Renior OpenGL21Backend

  • MP compile option also set to Render in DevRelease and Release

  • Updatesetting default language on factory reset. adjusted Render project to use more memory for compiling as it failed on that often. also used MP option
  • Modified various scripts to use `loc()` to provide example, and re-bound translation.LocalisedWithSubstitution as well

  • Added lua function `loc` is global translation shorthand, works with plain string, as well as string and substitution object, substitution table, substitution list, or free substitution arguments.

  • Added 2 simpler versions of LocalisedWithSubstitutions for lua "find and replace" solution for mkster

Source

Steam News / 23 June 2018

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