Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Workshop
- Store
- Gameplay
- Performance
Planetoid Pioneers changes
Cortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts! So, here is build update six, which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy!
Most notable updates this time around:
Russian Translation, almost completely everywhere
Nicer-looking loading screens
Printed capsules can be clicked when zooming out to respawn into them
Fixed black screen on start for users playing offline or with very slow internet
Full changelog:
Fixed pioneer not respawning in right body when clicking respawn station
Fixed potential lua error in pioneer
Fixed lua error not showing locals and upvals if stack is more then 1 function deep in C
Fixed missing localization in en
Localized Paused and Unpausing using coherent text layer, removed Engine Settings.xml not using anymore
Fixed pioneer shop error and weird behavior if pioneer is not there for some reason
Fixed clean up cleaning pios
Fixed game switching to menu on game over when editing
Fixed pioneer shop pioneers selectable on minimap
Added scene cleanup option to scene setup trigger and added to defendoid for better perf in long games
Colisum zooms closer in match and on winner, doesn't show next up during fight
Synced two scenes from PPtest to repo
Updated 'Restarting' to nice screen with coherent font for localisation
Fixed PS::SetTrailTexture()
Got back and aligned loading screen PS
Including pch_geom.h
Fixed camera weirdness on unlock
Fixed coliseum getting stuck
Fixed AB stuck
Renamed the planetoid flag string too for consistency
Settings flag is seperate translation string for special solution in german
SMall sync with english loc
Error when saving failed in meta functions
Fixed AB breaking when no connection to steam
Small reorganisation of Coherent subclasses
Orb and chest also open when in vehicle
Added missing translation in steam and pioneer shop
Game over: taking longer to zoom out and letting player choose to restart now or zoom out
Not putting player in veh on load and setting things spawned on load to fly out
Improved positioning of hud vehicle arrows slightly
Fixed uneven line lengths in AB, fixed overlap with ptoid
Fixed scene name localization
Switched off html shadows for a test
Added missing vehicle to en.json
Turned save fail warning into error
Tweaked game menu background to translucent black
Steam altar opens workshop only in steam version
Repaced ApplySubstitution with LocalisedWithSubstitution everywhere
Added new featured planetoids
Fixed: allowed to play music when sounds cannot, f.e on first scene frame, when loading engine etc
Fixed positioning of center label when long
Start of Coherent Renior OpenGL21Backend
MP compile option also set to Render in DevRelease and Release
- Updatesetting default language on factory reset. adjusted Render project to use more memory for compiling as it failed on that often. also used MP option
Modified various scripts to use `loc()` to provide example, and re-bound translation.LocalisedWithSubstitution as well
Added lua function `loc` is global translation shorthand, works with plain string, as well as string and substitution object, substitution table, substitution list, or free substitution arguments.
Added 2 simpler versions of LocalisedWithSubstitutions for lua "find and replace" solution for mkster
Source
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