In this update2
Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Workshop
- Store
Planetoid Pioneers changes
Another month; another massive update! We have completely reworked and replaced the in-game GUI/HUD, which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails. That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers due to texture size optimizations. FINALLY, we think we have squashed the last remaining save data bugs... this whole system is quite complex with all the stuff going on in the huge Planetoids, so we were chasing these for way too long. Now your progress data really should be safe. As usual, here's the complete list of the multitude of things we've improved, now sorted by category for your perusal pleasure:
MOST NOTABLE UPDATES THIS TIME AROUND:
Reworked Blueprint Menu UI
Reworked look of resource bars
Improved memory usage, performance and loading times
Fixed save data loss bugs
Prepared remaining english parts of the game for translation
Added external lua scripts for scenes
A lot of other requested bug fixes and polish
FULL CHANGELOG:
ADDITONS
Added % to carnageoid script to test bug
Added detailed time logs when loading scene when engine loads.
Added feature: particle orientation by gravity
Added and bound Assembly::GetHighestPointAboveCenter(SINGLE rWithDistance)
Added and bound assy:GetHighestPointAboveCenter()
Added and bound scene:IsIncludedBP(rBlueprintName)
Added some missing drag and drop strings to en/de
Added localization strings for drag and drop to en/ge
Added new featured scene
Added missing strings to pl,ro,ru
Added 'cancel' to translation
Added missing lines to c2d/locale files for spark station hint - needs re-translation in all locales unfortunately
Added size and color option to particle System UI Text
Added missing death effect to all golems
Added face pictures to res panel
Added missing actions to en and de
Test code removal in recent added function
Added text feature to particle System in UI
Added latest RU
Added controller button tips to map clickables
Added new translation strings to RU.json
Added action names to en and de
Added CATEGORY word to en and de translation strings
Added latest RO.json
Added latest RO translation
Added translation strings for blueprint popup
Added Scanning and Completed! labels above particle System added BP
Added Scanning and completed labels above added blueprint eff
Added locale menu works with controller
Added blueprint menu strings to en.json
Added loading times to log
Added Durango as additional platform
Added blueprint menu translation strings
Un-commented resources strings transl in Ru, added Polish localization
Added store page translations to en.json
UPDATES
Update: Activity script exports to file and edited via ZeroBrane Studio now
Pioneer plays jump anim when jumping out of vehicle
Adjusted controls tip position and size in carnageoid
Removed old label 'Loading scene-name", now only in edit mode
Updates and reviews of loading engine procedures
Merged in Todd's updates on Joint and particle System editor tool tips
More detailed time logs in steam init and items retrieve
Ignore steam_appid.txt
Updated LuaManDocs
Renamed GetAssembliesByOriginID to GetAllBrokenOffAssemblies
Removed old ps:SetTexture from some places
Source
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