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Steam News29 July 20187y ago

Release Update 7 - "New GUI, who dis?"

Another month; another massive update! We have completely reworked and replaced the in-game GUI/HUD, which now scales and works well on any TV/display.

In this update2

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix36 additions7 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Workshop
  • Store
changedAnother month; another massive update! We have completely reworked and replaced the in-game GUI/HUD , which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails. That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers due to texture size optimizations. FINALLY, we think we have squashed the last remaining save data bugs... this whole system is quite complex with all the stuff going on in the huge Planetoids, so we were chasing these for way too long. Now your progress data really should be safe. As usual, here's the complete list of the multitude of things we've improved, now sorted by category for your perusal pleasure:
changedMOST NOTABLE UPDATES THIS TIME AROUND:Reworked Blueprint Menu UI
changedMOST NOTABLE UPDATES THIS TIME AROUND:Reworked look of resource bars
changedMOST NOTABLE UPDATES THIS TIME AROUND:Improved memory usage, performance and loading times
fixedMOST NOTABLE UPDATES THIS TIME AROUND:Fixed save data loss bugs
addedMOST NOTABLE UPDATES THIS TIME AROUND:Added external lua scripts for scenes

Planetoid Pioneers changes

changedAnother month; another massive update! We have completely reworked and replaced the in-game GUI/HUD , which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails. That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers due to texture size optimizations. FINALLY, we think we have squashed the last remaining save data bugs... this whole system is quite complex with all the stuff going on in the huge Planetoids, so we were chasing these for way too long. Now your progress data really should be safe. As usual, here's the complete list of the multitude of things we've improved, now sorted by category for your perusal pleasure:
changedReworked Blueprint Menu UI
changedReworked look of resource bars
changedImproved memory usage, performance and loading times
fixedFixed save data loss bugs

Another month; another massive update! We have completely reworked and replaced the in-game GUI/HUD, which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails. That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers due to texture size optimizations. FINALLY, we think we have squashed the last remaining save data bugs... this whole system is quite complex with all the stuff going on in the huge Planetoids, so we were chasing these for way too long. Now your progress data really should be safe. As usual, here's the complete list of the multitude of things we've improved, now sorted by category for your perusal pleasure:

MOST NOTABLE UPDATES THIS TIME AROUND:

  • Reworked Blueprint Menu UI

  • Reworked look of resource bars

  • Improved memory usage, performance and loading times

  • Fixed save data loss bugs

  • Prepared remaining english parts of the game for translation

  • Added external lua scripts for scenes

  • A lot of other requested bug fixes and polish

FULL CHANGELOG:

ADDITONS

  • Added % to carnageoid script to test bug

  • Added detailed time logs when loading scene when engine loads.

  • Added feature: particle orientation by gravity

  • Added and bound Assembly::GetHighestPointAboveCenter(SINGLE rWithDistance)

  • Added and bound assy:GetHighestPointAboveCenter()

  • Added and bound scene:IsIncludedBP(rBlueprintName)

  • Added some missing drag and drop strings to en/de

  • Added localization strings for drag and drop to en/ge

  • Added new featured scene

  • Added missing strings to pl,ro,ru

  • Added 'cancel' to translation

  • Added missing lines to c2d/locale files for spark station hint - needs re-translation in all locales unfortunately

  • Added size and color option to particle System UI Text

  • Added missing death effect to all golems

  • Added face pictures to res panel

  • Added missing actions to en and de

  • Test code removal in recent added function

  • Added text feature to particle System in UI

  • Added latest RU

  • Added controller button tips to map clickables

  • Added new translation strings to RU.json

  • Added action names to en and de

  • Added CATEGORY word to en and de translation strings

  • Added latest RO.json

  • Added latest RO translation

  • Added translation strings for blueprint popup

  • Added Scanning and Completed! labels above particle System added BP

  • Added Scanning and completed labels above added blueprint eff

  • Added locale menu works with controller

  • Added blueprint menu strings to en.json

  • Added loading times to log

  • Added Durango as additional platform

  • Added blueprint menu translation strings

  • Un-commented resources strings transl in Ru, added Polish localization

  • Added store page translations to en.json

UPDATES

  • Update: Activity script exports to file and edited via ZeroBrane Studio now

  • Pioneer plays jump anim when jumping out of vehicle

  • Adjusted controls tip position and size in carnageoid

  • Removed old label 'Loading scene-name", now only in edit mode

  • Updates and reviews of loading engine procedures

  • Merged in Todd's updates on Joint and particle System editor tool tips

  • More detailed time logs in steam init and items retrieve

  • Ignore steam_appid.txt

  • Updated LuaManDocs

  • Renamed GetAssembliesByOriginID to GetAllBrokenOffAssemblies

  • Removed old ps:SetTexture from some places

Source

Steam News / 29 July 2018

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